//format gui format(str, sizeof(str), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n", pItem[playerid][0], pItem[playerid][1], pItem[playerid][2], pItem[playerid][3], pItem[playerid][4], pItem[playerid][5], pItem[playerid][6], pItem[playerid][7], pItem[playerid][8], pItem[playerid][9]); //setting item format(pItem[playerid][0], 32, "%s", iName[0]);
new pItem[MAX_PLAYERS][10]; new iName[][32] = { {"Item"} };
new str[320]; format(str, sizeof(str), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n", pItem[playerid][0], pItem[playerid][1], pItem[playerid][2], pItem[playerid][3], pItem[playerid][4], pItem[playerid][5], pItem[playerid][6], pItem[playerid][7], pItem[playerid][8], pItem[playerid][9]); ShowPlayerDialog(playerid, DIALOG_ITEMS, DIALOG_STYLE_LIST, "Items", str, "Select", "Exit");
format(pItem[playerid][0], 32, "%s", iName[0]);
enum InfoItem{It0[32],It1[32],It2[32],It3[32],It4[32],It5[32],It6[32],It7[32],It8[32],It9[32]} new pItem[MAX_PLAYERS][InfoItem]; new iName[][32] = { {"Item"} }; pItem[playerid][It0] = iName[0]; // same lenght dont need to format new str[320]; format(str, sizeof(str), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n", pItem[playerid][It0], pItem[playerid][It1], pItem[playerid][It2], pItem[playerid][It3], pItem[playerid][It4], pItem[playerid][It5], pItem[playerid][It6], pItem[playerid][It7], pItem[playerid][It8], pItem[playerid][It9]); ShowPlayerDialog(playerid, DIALOG_ITEMS, DIALOG_STYLE_LIST, "Items", str, "Select", "Exit");
Awesome.
Now, anyway to do something by name in OnDialogResopnse? |
new iName[][32] = { {"Item"} };
I want to check in callback OnDialogResponse string of choosed It1, It2 etc.
From: Код:
new iName[][32] = { {"Item"} }; |
#define DIALOG_INVENTORY 1
// Show the dialog:
ShowPlayerDialog(playerid, DIALOG_INVENTORY, DIALOG_STYLE_LIST, "Inventory", "TestItem1", "Close", "");
// OnDialogResponse:
if(dialogid == DIALOG_INVENTORY) // DIALOG_INVENTORY = DIALOG_SYLE_LIST.
{
if(!response) return 1;
else if(response)
{
new string[144];
format(string, sizeof(string), "%s", iName[listitem]);
return SendClientMessage(playerid, -1, string);
}
}
if(dialogid == DIALOG_ITEMS){ if(response){ if(iName[0]){ SendClientMessage(playerid, -1, "first item"); } if(iName[1]){ SendClientMessage(playerid, -1, "second item"); } } return 1; }
Well I mean sth like:
Код:
if(dialogid == DIALOG_ITEMS){ if(response){ if(iName[0]){ SendClientMessage(playerid, -1, "first item"); } if(iName[1]){ SendClientMessage(playerid, -1, "second item"); } } return 1; } |
if (dialogid == DIALOG_ITEMS && response) { new string[20]; format(string, sizeof(string),"Item%d selected", listitem); SendClientMessage(playerid,0xFFC000FF,string); return 1; }