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[FilterScript] [INHanz]Weapon Skill Save + Load - Printable Version

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+--- Thread: [FilterScript] [INHanz]Weapon Skill Save + Load (/showthread.php?tid=568304)



[INHanz]Weapon Skill Save + Load - Hanz - 21.03.2015

Hi again ~~ This my second FS... This simple too .. but have some hard script...
This FS have many same script like my first FS at [INHanz]Simple Level System with Save & Load

FilterScripts Included:
a_samp
dudb
sscanf
zcmd
dINI

ScreenShots:


-=Download Link=-
MediaFire Link

Player Commands:
/MySkill = See Player Skill Info

RCON Commands:
/GiveSkill [TargetID] [0-1000] = To Give Player Skill Like What you want

*NOTE*
In the FS have some command like this:
CMD:max(playerid,params[])
{
P_Skill[playerid][Pistol] = 1000;
P_Skill[playerid][PSilenced] = 1000;
P_Skill[playerid][DEagle] = 1000;
P_Skill[playerid][Shotgun] = 1000;
P_Skill[playerid][SawnOff] = 1000;
P_Skill[playerid][SPAS] = 1000;
P_Skill[playerid][Micro] = 1000;
P_Skill[playerid][Tec9] = 1000;
P_Skill[playerid][AK47] = 1000;
P_Skill[playerid][M4] = 1000;
P_Skill[playerid][Sniper] = 1000;
return 1;
}

You can remove that if you want .. because that just for testing if the FS work or not ..

If have bug at this FS just say it at comments
Dont Forget to give me Rep


Re: [INHanz]Weapon Skill Save + Load - CalvinC - 21.03.2015

a_samp, dudb, sscanf, zcmd and dini are includes, not filterscripts.
I recommend using y_ini instead, as dini is generally considered outdated.


Re: [INHanz]Weapon Skill Save + Load - Hanz - 21.03.2015

thx for the suggestion... but ... i not handle if using y_ini


Re: [INHanz]Weapon Skill Save + Load - Younes44 - 21.03.2015

Good work...


Re: [INHanz]Weapon Skill Save + Load - Hanz - 21.03.2015

@Younes44 .. thanks