

//----------------------------------------------------------
//
// Agradecimentos a equipa Sa-MP pela base do Grandlarc
//
//
//----------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777
new Float:RandomSpawns[][] =
{
{241.5320,2469.4272,220.5534, 90.2055},
{253.3893,2458.6221,221.2534, 94.9352},
{245.2603,2458.4807,222.2534, 94.9352},
{240.9214,2458.2063,222.1780, 94.9352},
{241.1501,2448.4319,221.2534, 94.9352},
{231.1320,2458.5571,220.9534, 2.8144}
};
new thisanimid=0;
new lastanimid=0;
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Sky High Fight by Darkboy\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Sky High Fight",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Bem Vindo ao {88AA88}Sky{FFFFFF}High {88AA88}Fight");
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerSkin(playerid, 81);
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID) {
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
}
}
public OnGameModeInit()
{
SetGameModeText("Grand Larceny");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
CreateObject(2935, 238.60001, 2458.7, 219.60001, 0, 2, 0);
CreateObject(2935, 244.7002, 2458.7998, 219.8, 0, 0, 0);
CreateObject(2935, 241.59961, 2458.7002, 219.7, 0, 2, 0);
CreateObject(3925, 241.3, 2452.3999, 219.2, 0, 350, 94);
CreateObject(3925, 241.60001, 2465, 219, 3.913, 12.026, 95.166);
CreateObject(1337, 199.08691, 2409.54, 173.15868, 0, 0, 0);
CreateObject(2934, 241.2, 2469.6001, 218.10001, 0, 0, 92);
CreateObject(3925, 234.7, 2458.8, 219.10001, 1.955, 12.003, 187.58);
CreateObject(3925, 249, 2458.7, 219.39999, 0, 349.997, 185.999);
CreateObject(2934, 241, 2448.1001, 218.8, 0, 0, 88);
CreateObject(2934, 230.10001, 2458.8999, 218.5, 0, 0, 182);
CreateObject(2934, 253.5, 2458.8999, 218.8, 0, 0, 178);
UsePlayerPedAnims();
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}
return 1;
}

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Sinceramente, para um GM deste "porte", poderia ter sido melhor!
![]() Atй outra hora. |
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Era melhor ter colocado como FilterScript ou cуdigo ъtil.
E, o cуdigo em sн poderia ser melhorado. |