else if(!strcmp(Mine, "TMine", true))
{
new string[256],sec;
if(sscanf(params, "i", sec))
return SendClientMessage(playerid, COLOR_RED, "USAGE: /placemine [Tmine] [Seconds]");
TimeBombPlaced[playerid] = 1;
GetPlayerPos(playerid,MineX,MineY,MineZ);
TimeBombObject = CreateObject(1252,MineX,MineY,MineZ-1,0.0, 0.0, 96.0);
MinePos[playerid][0] = MineX;
MinePos[playerid][1] = MineY;
MinePos[playerid][2] = MineZ;
TimeBombLabel = Create3DTextLabel("MINE HERE",COLOR_INDIANRED, MineX, MineY, MineZ, 20.0, 0, 0);
format(string,sizeof(string),"You have set a time bomb of %i seconds.",sec);
SendClientMessage(playerid,COLOR_PURPLE,string);
TimeBombUpdate[playerid] = SetTimerEx("TimeBomb", sec*1000, false, "i", playerid);
}
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That's not the syntax of a command. Perhaps you copy and paste it bad ways. Does it compile ok?
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CMD:placemine(playerid,params[])
{
new Float:MineX,Float:MineY,Float:MineZ;
new Mine[128];
if(MinePlaced[playerid] == 1)
return SendClientMessage(playerid,COLOR_INDIANRED,"You have already place a mine somewhere.");
if(GetPlayerState(playerid) == PLAYER_STATE_WASTED)
return SendClientMessage(playerid,COLOR_INDIANRED,"You dead bruh.");
if(sscanf(params,"s[128]",Mine))
return SendClientMessage(playerid,COLOR_PAPAYAWHIP,"USAGE: /placemine [Mine]/[TMine]");
else if(!strcmp(Mine, "Mine", true))
{
GetPlayerPos(playerid,MineX,MineY,MineZ);
MineObject = CreateObject(1252,MineX,MineY,MineZ-1,0.0, 0.0, 96.0);
for(new i = 0; i < MAX_PLAYERS; i++)
MineLabel[i] = CreatePlayer3DTextLabel(i,"MINE HERE",COLOR_INDIANRED, MineX, MineY, MineZ,20.0);
MinePos[playerid][0] = MineX;
MinePos[playerid][1] = MineY;
MinePos[playerid][2] = MineZ;
SendClientMessage(playerid,COLOR_PURPLE,"You have placed a mine.");
MineTimerUpdate[playerid] = SetTimerEx("MineTimer", 1000, true, "i", playerid);
MinePlaced[playerid] = 1;
}
else if(!strcmp(Mine, "TMine", true))
{
new string[256],sec;
if(sscanf(params, "i", sec))
return SendClientMessage(playerid, COLOR_RED, "USAGE: /placemine [Tmine] [Seconds]");
TimeBombPlaced[playerid] = 1;
GetPlayerPos(playerid,MineX,MineY,MineZ);
TimeBombObject = CreateObject(1252,MineX,MineY,MineZ-1,0.0, 0.0, 96.0);
MinePos[playerid][0] = MineX;
MinePos[playerid][1] = MineY;
MinePos[playerid][2] = MineZ;
TimeBombLabel = Create3DTextLabel("MINE HERE",COLOR_INDIANRED, MineX, MineY, MineZ, 20.0, 0, 0);
format(string,sizeof(string),"You have set a time bomb of %i seconds.",sec);
SendClientMessage(playerid,COLOR_PURPLE,string);
TimeBombUpdate[playerid] = SetTimerEx("TimeBomb", sec*1000, false, "i", playerid);
}
return 1;
}
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the problem is that the timebomb code is not working,mine code is working fine
|
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But what exactly isn't working and could you post the "TimeBomb" function?
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else if(!strcmp(Mine, "TMine", true))
{
new string[256],sec;
if(sscanf(params, "i", sec))
return SendClientMessage(playerid, COLOR_RED, "USAGE: /placemine [Tmine] [Seconds]");
TimeBombPlaced[playerid] = 1;
GetPlayerPos(playerid,MineX,MineY,MineZ);
TimeBombObject = CreateObject(1252,MineX,MineY,MineZ-1,0.0, 0.0, 96.0);
MinePos[playerid][0] = MineX;
MinePos[playerid][1] = MineY;
MinePos[playerid][2] = MineZ;
TimeBombLabel = Create3DTextLabel("MINE HERE",COLOR_INDIANRED, MineX, MineY, MineZ, 20.0, 0, 0);
format(string,sizeof(string),"You have set a time bomb of %i seconds.",sec);
SendClientMessage(playerid,COLOR_PURPLE,string);
TimeBombUpdate[playerid] = SetTimerEx("TimeBomb", sec*1000, false, "i", playerid);
}
if(sscanf(params, "i", sec))
if(sscanf(params, "s[128]i", Mine, sec))