Fix this = Rep. -
Код:
CMD:trunktake(playerid, params[]) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while you're inside a vehicle.");
}
else if(GetPVarInt(playerid, "IsInArena") >= 0) {
return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!");
}
else if(GetPVarInt( playerid, "EventToken") != 0) {
return SendClientMessageEx(playerid, COLOR_GREY, "You can't use this while you're in an event.");
}
//else if(PlayerInfo[playerid][pConnectTime] < 2 || PlayerInfo[playerid][pWRestricted] > 0) {
//return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are limited from using weapons for your first 2 hours of gameplay.");
//}
else if(GetPVarInt(playerid, "GiveWeaponTimer") >= 1) {
new
szMessage[59];
format(szMessage, sizeof(szMessage), " You must wait %d seconds before getting another weapon.", GetPVarInt(playerid, "GiveWeaponTimer"));
return SendClientMessageEx(playerid, COLOR_GREY, szMessage);
}
new
Float: fVehPos[3],
iWeaponSlot = strval(params);
for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++) {
if(PlayerVehicleInfo[playerid][d][pvId] != INVALID_PLAYER_VEHICLE_ID) {
GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], fVehPos[0], fVehPos[1], fVehPos[2]);
if(IsPlayerInRangeOfPoint(playerid, 4.0, fVehPos[0], fVehPos[1], fVehPos[2])) {
if(isnull(params)) {
new
szMessage[64];
format(szMessage, sizeof(szMessage), "*** %s's %s Safe ***", GetPlayerNameEx(playerid), GetVehicleName(PlayerVehicleInfo[playerid][d][pvId]));
SendClientMessageEx(playerid, COLOR_WHITE, szMessage);
for(new s = 0; s < 3; s++) if(PlayerVehicleInfo[playerid][d][pvWeapons][s] != 0) {
new
szWeapon[16];
GetWeaponName(PlayerVehicleInfo[playerid][d][pvWeapons][s], szWeapon, sizeof(szWeapon));
format(szMessage, sizeof(szMessage), "Slot %d: %s, Ammo: %d", s+1, szWeapon, PlayerVehicleInfo[playerid][d][pvWepAmmo][s]);
SendClientMessageEx(playerid, COLOR_WHITE, szMessage);
}
return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /trunktake [slot]");
}
else if(GetVehicleModel(PlayerVehicleInfo[playerid][d][pvId]) == 481 || GetVehicleModel(PlayerVehicleInfo[playerid][d][pvId]) == 509) {
return SendClientMessageEx(playerid,COLOR_GREY,"That vehicle doesn't have a trunk.");
}
new
engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(PlayerVehicleInfo[playerid][d][pvId], engine, lights, alarm, doors, bonnet, boot, objective);
if(boot == VEHICLE_PARAMS_OFF || boot == VEHICLE_PARAMS_UNSET) {
return SendClientMessageEx(playerid, COLOR_GRAD3, "You can't take weapons from the trunk if it's closed! /car trunk to open it.");
}
else if(iWeaponSlot > PlayerVehicleInfo[playerid][d][pvWepUpgrade] + 1) {
return SendClientMessageEx(playerid, COLOR_GREY, "Invalid slot specified.");
}
else if(PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1] != 0) {
new
szWeapon[16],
szMessage[128];
GetWeaponName(PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1], szWeapon, sizeof(szWeapon));
GivePlayerValidWeapon(playerid, PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1], PlayerVehicleInfo[playerid][d][pvWepAmmo][iWeaponSlot - 1]);
PlayerVehicleInfo[playerid][d][pvWeapons][iWeaponSlot - 1] = 0;
PlayerVehicleInfo[playerid][d][pvWepAmmo][iWeaponSlot - 1] = 0;
format(szMessage, sizeof(szMessage), "You have withdrawn a %s from your car gun locker.", szWeapon);
SendClientMessageEx(playerid, COLOR_WHITE, szMessage);
format(szMessage, sizeof(szMessage), "* %s has withdrawn a %s from their car safe.", GetPlayerNameEx(playerid), szWeapon);
return ProxDetector(30.0, playerid, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else return SendClientMessageEx(playerid, COLOR_WHITE, "You don't have a weapon stored in that slot.");
}
}
}
return SendClientMessageEx(playerid,COLOR_GREY,"You are not near any vehicle that you own.");
}
How to make this you can take an item inside the trunk even you don't own the vehicle?
AW: Fix this = Rep. -