PlayerPlaySound - Printable Version
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PlayerPlaySound -
Infamous - 17.03.2015
Hi there,
Does anyone know of a way in which I can play two or more soundid's at the same time with PlayerPlaySound?
In single player if a sound played whilst another was currently active (like a siren) the first sound will play quieter and then continue on full volume once the overlapping soundid has finished.
I have tried to re-create the above using timers but it's just terrible.
Edit: maybe this would be better suited in the scripting help section, if an admin could move it please.
Re: PlayerPlaySound -
ReD_HunTeR - 17.03.2015
maybe use timer?
pawn Код:
PlayerPlayerSound(playerid....
SetTimerEx("PlayAnother",....
forward PlayerAnother(playerid);
public PlayerAnother(playerid)
{
PlayerPlayerSound(playerid...
return 1;
}
Re: PlayerPlaySound -
Infamous - 17.03.2015
I have tried timers but it's just really inefficient. i was hoping that there maybe an unofficial fix out there somewhere.