new CarId[MAX_PLAYERS];
CarId[playerid] = INVALID_VEHICLE_ID;
CMD:v(playerid, params[]) { new string[128], vID[32], vid, Float, Float:y, Float:z, Float:ang; if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You cannot spawn vehicle while in passenger sit!"); if(sscanf(params, "s[32]", vID)) return SendClientMessage(playerid, COLOR_RED, "Syntax: /v (carname)"); if(isnumeric(vID)) vid = strval(vID); else vid = GetVehicleModelIDFromName(vID); if (vid < 400 || vid > 611) return SendClientMessage(playerid, COLOR_RED, "Vehicle ID Maxium (Left): 400 - Maxium (Right): 611"); GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,ang); if(CarId[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(CarId[playerid]); CarId[playerid] = CreateVehicle(vid, x, y, z, ang, -1, -1, 6000); LinkVehicleToInterior(CarId[playerid], GetPlayerInterior(playerid)); SetVehicleVirtualWorld(CarId[playerid], GetPlayerVirtualWorld(playerid)); PutPlayerInVehicle(playerid, CarId[playerid], 0); format(string, sizeof(string), "You've spawned vehicle id %i - %s", vid, VehicleName[vid - 400]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; }
if(CarId[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(CarId[playerid]);
Define a variable to store the id of the player's spawned vehicle: Code: new CarId[MAX_PLAYERS]; add this line at OnPlayerConnect Callback Code: CarId[playerid] = INVALID_VEHICLE_ID; When player tries to spawn a vehicle, if CarId[playerid] exist detroy it before: Code: CMD:v(playerid, params[]) { new string[128], vID[32], vid, Float, Float:y, Float:z, Float:ang; if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You cannot spawn vehicle while in passenger sit!"); if(sscanf(params, "s[32]", vID)) return SendClientMessage(playerid, COLOR_RED, "Syntax: /v (carname)"); if(isnumeric(vID)) vid = strval(vID); else vid = GetVehicleModelIDFromName(vID); if (vid < 400 || vid > 611) return SendClientMessage(playerid, COLOR_RED, "Vehicle ID Maxium (Left): 400 - Maxium (Right): 611"); GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,ang); if(CarId[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(CarId[playerid]); CarId[playerid] = CreateVehicle(vid, x, y, z, ang, -1, -1, 6000); LinkVehicleToInterior(CarId[playerid], GetPlayerInterior(playerid)); SetVehicleVirtualWorld(CarId[playerid], GetPlayerVirtualWorld(playerid)); PutPlayerInVehicle(playerid, CarId[playerid], 0); format(string, sizeof(string), "You've spawned vehicle id %i - %s", vid, VehicleName[vid - 400]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } Destroy vehicle when player disconnects (OnPlayerDisconnect Callback) Code: if(CarId[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(CarId[playerid]); __________________ |