IsVehicleInFrontOfVehicle(veh1, veh2, range) -
axi92 - 13.03.2015
Has anybody the code from the title?
IsVehicleInFrontOfVehicle(veh1, veh2, range)
Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Pottus - 13.03.2015
Take a look at this function you would need to change it for vehicles which is very easy to do.
https://sampforum.blast.hk/showthread.php?tid=203797
AW: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Kaliber - 13.03.2015
I just guess, write it like this:
PHP код:
stock IsVehicleInFrontOfVehicle(veh1, veh2, Float:range)
{
new Float:a,Float:x,Float:y,Float:z;
GetVehiclePos(veh1,x,y,z);
GetVehicleZAngle(veh1, a);
x += (range * floatsin(-a, degrees));
y += (range * floatcos(-a, degrees));
return (GetVehicleDistanceFromPoint(veh2,x,y,z) <= 3.0) ? true : false;
}
Greekz
Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Pottus - 13.03.2015
@Kaliber that is one way to do it except you made a small mistake.
pawn Код:
stock IsVehicleInFrontOfVehicle(veh1, veh2, Float:range = 5.0)
...
return (GetVehicleDistanceFromPoint(veh2,x,y,z) <= range) ? true : false;
That is a spherical check the other method is a cone shape I would choose the spherical check myself I think seems like the better method when I visualize it.
AW: Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Kaliber - 13.03.2015
Quote:
Originally Posted by Pottus
That is a circular check the other method is a cone shape.
|
No...my code is right.
Think about it, i add the range before.
And then i check, if the vehicle is in range of this point i added
Greekz
Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Pottus - 13.03.2015
I never said it was wrong lol.
AW: Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Kaliber - 13.03.2015
Quote:
Originally Posted by Pottus
I never said it was wrong lol.
|
But your Code is wrong.
Think about it, the range is 30.0
Код:
o---o
| | -----|//here is the other car (also distance 30.0 but not in front!!!)
o---o
|
| //here is the distance of 30.0
Greekz
Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Pottus - 13.03.2015
I never posted any code where is fuck 30.0 is coming from
AW: Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Kaliber - 13.03.2015
Quote:
Originally Posted by Pottus
I never posted any code where is fuck 30.0 is coming from
|
It's just an example...
when you do it like you did, you can't check if the vehicle is in front or back or at the side...
Re: IsVehicleInFrontOfVehicle(veh1, veh2, range) -
Pottus - 13.03.2015
Maybe it is just preference but when I visualize checking if an object or a player is front of another player using a sphere feels more natural. That is not to dismiss using a conic check it is really preference one way may work better than the other.