Race cmds? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Race cmds? (
/showthread.php?tid=567261)
Race cmds? -
fuckingcruse - 12.03.2015
Hey all I read from the sa-mp.com website that to add.. this to the script to continue the race..
SetPlayerRaceCheckpoint
Can anyone explain me? I want something like this...
If a player enter's the first checkpoint , then there must be another checkpoint where i want.. in my script.. Can anyone expain?
Re: Race cmds? -
CalvinC - 12.03.2015
In the OnPlayerEnterRaceCheckpoint callback, use IsPlayerInRangeOfPoint to check if he's in the first checkpoint's coordinates, and display the next checkpoint.
Re: Race cmds? -
fuckingcruse - 12.03.2015
Can you explain with some coding?
Re: Race cmds? -
CalvinC - 12.03.2015
pawn Код:
SetPlayerRaceCheckpoint(playerid, 0, 100, 110, 15, 120, 140, 16, 5); // Set a race checkpoint where-ever
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 100, 110, 15) // Use the same coordinates as the race checkpoint was created at
{
// The player was in that checkpoint we created, set the next one here
}
return 1;
}
Re: Race cmds? -
fuckingcruse - 12.03.2015
Then if i want to continue like i want 7 cp's that time?
Then i must type like this?
Quote:
SetPlayerRaceCheckpoint(playerid, 0, 100, 110, 15, 120, 140, 16, 5); // Set a race checkpoint where-ever
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 100, 110, 15) // Use the same coordinates as the race checkpoint was created at
{
// The player was in that checkpoint we created, set the next one here
SetPlayerRaceCheckpoint(playerid , [floatx] , [floaty] , [floatz]?
}
return 1;
}
|