{
new arquivo[34], playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(arquivo, sizeof(arquivo), LEVEL, playername);
if(DOF2_FileExists(arquivo))
{
DOF2_SetInt(arquivo, "Segundos", PlayerUP[playerid][pSegundos]);
DOF2_SetInt(arquivo, "Level", PlayerUP[playerid][pLevel]);
DOF2_SaveFile();
}
else
{
DOF2_CreateFile(arquivo);
DOF2_SetInt(arquivo, "Segundos", PlayerUP[playerid][pSegundos]);
DOF2_SetInt(arquivo, "Level", PlayerUP[playerid][pLevel]);
DOF2_SaveFile();
}
SalvarPlayer(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
VeiculoOcupado[GetPlayerVehicleID(playerid)] = false;
}
return 1;
}
format(arquivo, sizeof(arquivo), LEVEL, playername);
#define LEVEL "Level/%s.ini" //PASTA PARA SALVAR O LEVEL.
#define SEGUNDOSLEVEL 3600 //TROQUE PARA OS SEGUNDOS DESEJADOS, 3600 SEGUNDOS = 1 HORA
new arquivo[34], playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(arquivo, sizeof(arquivo), LEVEL, playername);
PlayerUP[playerid][pSegundos] = DOF2_GetInt(arquivo, "Segundos");
PlayerUP[playerid][pLevel] = DOF2_GetInt(arquivo, "Level");
Nгo, era isto mesmo, ajeitei o level aqui...
Mas se nгo for pedir muito a tua ajuda, os нcones do sistema de casas estгo bugando. Quando eu entro no Servidor, e tem dono , o pickup fica assim > http://imgur.com/9P72XBl Quando a casa nгo tem dono o pickup fica assim normal > http://imgur.com/3hLCB4A Quando alguйm compra casa , fica dois pickups o " AZUL " e o Verde > http://imgur.com/ruAdRcT,fIzAOrT Se puder ajudar, ficarei grato! |
if (strcmp("/comprarcasa", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
for(new S; S<MAX_HOUSES; S++)
{
if(strcmp(dini_Get("Owned.ini", HouseInfo[S][HouseNames]), Pname)) return SendClientMessage(playerid, 0xF60000AA, "You already have a house!");
}
if(GetPlayerMoney(playerid) < HouseInfo[i][HouseCost]) return SendClientMessage(playerid, 0xF60000AA, "Vocк nгo tem dinheiro suficiente para comprar esta Casa.");
if(HouseInfo[i][Owned] == 1) return SendClientMessage(playerid, 0xF60000AA, "Esta Casa jб possui um Dono(a).");
GivePlayerMoney(playerid, - HouseInfo[i][HouseCost]);
new
zone[ MAX_ZONE_NAME ]
;
format( msg, sizeof( msg ), "[ INFO ] Jogador {FFFFFF}%s {99FF66}comprou uma Casa {99FF66}localizada em: {FFFFFF}%d", Name( playerid ), zone);
GetPlayer2DZone( playerid, zone, MAX_ZONE_NAME );
HouseInfo[i][Owned] = 1;
DestroyPickup(pickup);
pickup = CreatePickup(1272, 1, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ], -1);
format(HouseInfo[i][HouseOwner], 24, "%s", Pname);
GetPlayerName(playerid, Pname, 24);
dini_Set("mhhouses.ini", HouseInfo[i][HouseNames], Pname);
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "Vocк nгo estб em uma casa.");
return 1;
}
if (strcmp("/Vendercasa", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "Vocк nгo й dono desta Casa.");
GivePlayerMoney(playerid, HouseInfo[i][HouseSell]);
DestroyPickup(pickup);
pickup = CreatePickup(1273, 1, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ], 0);
HouseInfo[i][Owned] = 0;
format(HouseInfo[i][HouseOwner], 24, "0943jt3u9*egjlfd");
dini_Unset("Owners.ini", HouseInfo[i][HouseNames]);
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "Vocк nгo estб em uma Casa.");
return 1;
}