C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(274) : warning 235: public function lacks forward declaration (symbol "OnPlayerWeaponShot") C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(27 : error 017: undefined symbol "BULLET_HIT_TYPE_VEHICLE" C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(389) : warning 219: local variable "doors" shadows a variable at a preceding level C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(389) : warning 219: local variable "lights" shadows a variable at a preceding level C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\gamemodes\NVCNR.pwn(3813) : warning 202: number of arguments does not match definition C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\gamemodes\NVCNR.pwn(3814) : warning 202: number of arguments does not match definition C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\gamemodes\NVCNR.pwn(3815) : warning 202: number of arguments does not match definition C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\gamemodes\NVCNR.pwn(18139) : error 025: function heading differs from prototype C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\gamemodes\NVCNR.pwn(23957) : warning 213: tag mismatch C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\gamemodes\NVCNR.pwn(23957) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. |
C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\gamemodes\NVCNR.pwn(3813) : warning 202: number of arguments does not match definition C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\gamemodes\NVCNR.pwn(3814) : warning 202: number of arguments does not match definition C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\gamemodes\NVCNR.pwn(3815) : warning 202: number of arguments does not match definition C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\gamemodes\NVCNR.pwn(18139) : error 025: function heading differs from prototype C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\gamemodes\NVCNR.pwn(23957) : warning 213: tag mismatch C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\gamemodes\NVCNR.pwn(23957) : warning 202: number of |
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { ShowBloodScreen(playerid,amount, 350); return 1; }
C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(274) : warning 235: public function lacks forward declaration (symbol "OnPlayerWeaponShot") C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(27 : error 017: undefined symbol "BULLET_HIT_TYPE_VEHICLE" C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(389) : warning 219: local variable "doors" shadows a variable at a preceding level C:\Users\server\Desktop\NVCNR\NVCNR-0.3x\pawno\include\a_vshot.inc(389) : warning 219: local variable "lights" shadows a variable at a preceding level |
//----------------------------------------------------------------- //||+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|| //||+++++++++[Admigo's OnPlayerShootVehiclePart Callback+++++++++|| //||+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|| //||+++++++++++++++++++++++++Version 2.1+++++++++++++++++++++++++|| //||+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|| //----------------------------------------------------------------- #include <a_samp> #define BULLET_HIT_PETROL_TANK 0 #define BULLET_HIT_LEFT_FRONT_WHEEL 1 #define BULLET_HIT_RIGHT_FRONT_WHEEL 2 #define BULLET_HIT_LEFT_BACK_WHEEL 3 #define BULLET_HIT_RIGHT_BACK_WHEEL 4 #define BULLET_HIT_BODY 5 #define VEHICLE_RIGHT_BACK_WHEEL 0 #define VEHICLE_RIGHT_FRONT_WHEEL 1 #define VEHICLE_LEFT_BACK_WHEEL 2 #define VEHICLE_LEFT_FRONT_WHEEL 3 new VehicleTire[MAX_VEHICLES][4]; new EnableVehicleDamageVar=0; new EnablePetrolCapExplosionVar=0; new EnableWheelTirePopVar=0; enum WS_info { Float:WS_Damage } new WeaponShotInfo[17][WS_info] = { {25.0}, {40.0}, {70.0}, {10.0}, {10.0}, {15.0}, {20.0}, {25.0}, {30.0}, {30.0}, {20.0}, {75.0}, {125.0}, {75.0},//Not Working Yet {75.0},//Not Working Yet {25.0},//Not Working Yet {140.0} }; enum VS_info { Float:VS_PetrolX, Float:VS_PetrolY, Float:VS_PetrolZ } new VehicleShotInfo[212][VS_info] = { {-1.06,-2.07,-0.03}, {1.25,-0.91,0.05}, {1.11,-1.92,0.17}, {-1.46,0.02,-0.66}, {-1.03,-2.37,0.06}, {-0.86,-2.16,-0.08}, {0.00,0.00,0.00}, {-1.07,-3.74,-0.42}, {-1.46,1.24,-0.57}, {-1.04,-2.82,0.14}, {-0.96,-1.66,0.23}, {1.06,-2.10,0.09}, {0.00,0.00,0.00}, {-0.46,0.53,-0.79}, {-0.66,-0.71,-0.70}, {-1.07,-2.06,0.05}, {-1.16,-2.72,-0.21}, {0.00,0.00,0.00}, {-1.24,-1.76,0.03}, {-1.09,-1.99,0.06}, {-1.03,-2.14,0.08}, {-1.02,-2.43,-0.14}, {-0.93,-0.41,-0.19}, {-1.13,-1.90,-0.28}, {-1.11,-0.54,-0.10}, {0.00,0.00,0.00}, {-1.00,-2.16,0.06}, {-1.27,-3.18,-0.18}, {-1.01,-2.65,-0.56}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.32,-5.47,-0.12}, {0.00,0.00,0.00}, {-1.51,0.15,-0.67}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.02,-1.81,0.16}, {-1.24,-4.98,-0.51}, {-1.06,-1.93,-0.00}, {-1.07,-1.50,0.07}, {-0.89,-0.47,-0.46}, {0.00,0.00,0.00}, {-1.17,-2.20,0.08}, {-1.24,1.25,-0.91}, {0.00,0.00,0.00}, {-1.07,-1.95,0.13}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {1.08,-1.21,-0.03}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.52,0.00,-0.74}, {0.73,-0.05,-0.59}, {0.00,0.00,0.00}, {-1.11,-2.04,-0.09}, {-0.97,-2.30,0.21}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-0.25,0.20,-0.17}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-0.92,-2.30,0.08}, {-0.07,0.17,0.69}, {0.00,0.00,0.00}, {-1.17,-2.37,0.24}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.09,-1.60,0.13}, {0.00,0.00,0.00}, {-1.03,-1.52,0.15}, {1.01,-0.33,0.23}, {-1.09,-1.98,0.09}, {-1.12,-0.88,0.14}, {0.00,0.00,0.00}, {1.03,-2.26,0.00}, {0.80,-2.50,-0.05}, {0.00,0.00,0.00}, {-0.88,0.71,0.03}, {-0.66,-3.17,0.58}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {1.22,-0.74,0.02}, {0.00,0.00,0.00}, {-1.05,-2.18,0.02}, {-1.07,-2.09,0.17}, {0.00,0.00,0.00}, {-1.00,-2.20,0.14}, {1.16,-1.91,-0.11}, {1.08,-1.83,0.15}, {0.00,0.00,0.00}, {-1.21,-0.01,0.09}, {-1.19,-1.09,-0.31}, {-0.91,-1.70,-0.06}, {0.00,0.00,0.00}, {-0.96,-1.88,0.13}, {-0.98,-2.03,0.04}, {-1.14,-1.82,0.13}, {1.22,-0.74,0.00}, {0.96,-1.11,-0.11}, {-1.08,-2.30,0.08}, {-1.35,-3.05,-0.67}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.50,-0.88,-0.24}, {-1.08,0.51,-1.43}, {-1.13,-2.44,-0.01}, {-1.11,-1.95,0.08}, {1.09,-2.19,-0.08}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-0.17,0.13,0.52}, {-0.14,0.18,0.53}, {-0.18,0.24,0.49}, {1.24,0.46,-1.06}, {-1.31,-0.50,-0.07}, {-0.94,-1.94,0.05}, {-1.13,-1.70,0.16}, {-0.51,-2.07,0.01}, {-1.15,-2.20,0.22}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,-2.43,-0.91}, {0.91,-1.97,0.11}, {-1.01,-0.83,-0.20}, {-1.13,-0.55,0.28}, {-0.98,-1.69,0.06}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.23,-2.51,-0.03}, {0.00,0.00,0.00}, {-0.97,-1.92,0.31}, {-0.96,-0.94,-0.01}, {-1.15,2.04,0.32}, {0.00,0.00,0.00}, {1.22,-1.99,0.16}, {-1.09,-2.00,0.13}, {0.00,0.00,0.00}, {-0.89,-1.14,0.18}, {-1.10,-2.40,-0.02}, {-1.03,-2.66,0.07}, {-0.95,-0.94,0.45}, {0.00,0.00,0.00}, {1.27,-2.37,0.13}, {-0.80,-1.47,0.17}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-0.84,-1.92,0.23}, {-1.01,-1.76,0.25}, {0.98,-1.83,0.20}, {1.13,-2.28,0.11}, {0.93,-0.71,0.05}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.95,-0.86,0.09}, {1.18,-2.26,0.06}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.62,-0.37,0.46}, {-0.35,-1.03,0.24}, {0.00,0.00,0.00}, {-0.59,-0.94,0.26}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.33,2.89,-0.02}, {1.13,-2.29,0.16}, {1.23,-1.77,0.29}, {-0.22,0.01,0.54}, {-0.90,0.15,-0.32}, {-0.62,0.37,-0.12}, {0.00,0.00,0.00}, {1.07,-2.29,0.20}, {0.00,0.00,0.00}, {-1.22,-1.21,0.12}, {-1.20,-2.12,0.23}, {0.98,-0.89,0.10}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-0.97,-2.16,0.06}, {-1.02,-2.16,0.07}, {-1.08,-1.95,0.18}, {0.00,0.00,0.00}, {0.95,-2.01,0.06}, {-1.36,-1.69,0.92}, {0.97,-1.95,0.08}, {1.24,-2.20,-0.04}, {0.00,0.00,0.00}, {-0.95,-0.93,-0.02}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {0.00,0.00,0.00}, {-1.26,-0.03,0.09}, {0.00,0.00,0.00}, {0.00,0.00,0.00} }; forward OnPlayerShootVehiclePart(playerid, weaponid, vehicleid,hittype); public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { switch(hittype) { case BULLET_HIT_TYPE_VEHICLE: { new Float:fSet[9]; new modelid = GetVehicleModel(hitid); GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_PETROLCAP,fSet[0], fSet[1], fSet[2]); GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_WHEELSFRONT, fSet[3], fSet[4], fSet[5]); GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_WHEELSREAR, fSet[6], fSet[7], fSet[8]); if(fX >= VehicleShotInfo[modelid-400][VS_PetrolX]-0.15 && fX <= VehicleShotInfo[modelid-400][VS_PetrolX]+0.15 && fY >= VehicleShotInfo[modelid-400][VS_PetrolY]-0.15 && fY <= VehicleShotInfo[modelid-400][VS_PetrolY]+0.15 && fZ >= VehicleShotInfo[modelid-400][VS_PetrolZ]-0.15 && fZ <= VehicleShotInfo[modelid-400][VS_PetrolZ]+0.15) { if(EnablePetrolCapExplosionVar==1) { new Float:vPosx,Float:vPosy,Float:vPosz; GetVehiclePos(hitid, vPosx,vPosy,vPosz); CreateExplosion(vPosx,vPosy,vPosz, 3, 30.0); SetVehicleToRespawn(hitid); } CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_PETROL_TANK); } else if(fX >= fSet[3]-2.4 && fX <= fSet[3] && fY >= fSet[4]-0.4 && fY <= fSet[4]+0.4 && fZ >= fSet[5]-0.4 && fZ <= fSet[5]+0.4) { if(EnableWheelTirePopVar==1) { if(GetVehicleTireStatus(hitid,VEHICLE_LEFT_FRONT_WHEEL)==0) { SetVehicleTireStatus(hitid,VEHICLE_LEFT_FRONT_WHEEL); } //else SendClientMessage(playerid,-1,"This tire is already popped!"); } CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_LEFT_FRONT_WHEEL); } else if(fX >= fSet[3]-0.4 && fX <= fSet[3]+0.4 && fY >= fSet[4]-0.4 && fY <= fSet[4]+0.4 && fZ >= fSet[5]-0.4 && fZ <= fSet[5]+0.4) { if(EnableWheelTirePopVar==1) { if(GetVehicleTireStatus(hitid,VEHICLE_RIGHT_FRONT_WHEEL)==0) { SetVehicleTireStatus(hitid,VEHICLE_RIGHT_FRONT_WHEEL); } //else SendClientMessage(playerid,-1,"This tire is already popped!"); } CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_RIGHT_FRONT_WHEEL); } else if(fX >= fSet[6]-2.4 && fX <= fSet[6] && fY >= fSet[7]-0.4 && fY <= fSet[7]+0.4 && fZ >= fSet[8]-0.4 && fZ <= fSet[8]+0.4) { if(EnableWheelTirePopVar==1) { if(GetVehicleTireStatus(hitid,VEHICLE_LEFT_BACK_WHEEL)==0) { SetVehicleTireStatus(hitid,VEHICLE_LEFT_BACK_WHEEL); } //else SendClientMessage(playerid,-1,"This tire is already popped!"); } CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_LEFT_BACK_WHEEL); } else if(fX >= fSet[6]-0.4 && fX <= fSet[6]+0.4 && fY >= fSet[7]-0.4 && fY <= fSet[7]+0.4 && fZ >= fSet[8]-0.4 && fZ <= fSet[8]+0.4) { if(EnableWheelTirePopVar==1) { if(GetVehicleTireStatus(hitid,VEHICLE_RIGHT_BACK_WHEEL)==0) { SetVehicleTireStatus(hitid,VEHICLE_RIGHT_BACK_WHEEL); } //else SendClientMessage(playerid,-1,"This tire is already popped!"); } CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_RIGHT_BACK_WHEEL); } if(EnableVehicleDamageVar==1) { if(IsVehicleOccupied(hitid)==0) { new Float:vHP; GetVehicleHealth(hitid,vHP); SetVehicleHealth(hitid,vHP-WeaponShotInfo[GetPlayerWeapon(playerid)-22][WS_Damage]); } } CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_BODY); } } #if defined hook_OnPlayerWeaponShot hook_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ); #endif return 1; } #if defined _ALS_OnPlayerWeaponShot #undef OnPlayerWeaponShot #else #define _ALS_OnPlayerWeaponShot #endif #define OnPlayerWeaponShot hook_OnPlayerWeaponShot #if defined hook_OnPlayerWeaponShot forward hook_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ); #endif public OnVehicleSpawn(vehicleid) { VehicleTire[vehicleid][0]=0; VehicleTire[vehicleid][1]=0; VehicleTire[vehicleid][2]=0; VehicleTire[vehicleid][3]=0; #if defined hook_OnVehicleSpawn hook_OnVehicleSpawn(vehicleid); #endif return 1; } #if defined _ALS_OnVehicleSpawn #undef OnVehicleSpawn #else #define _ALS_OnVehicleSpawn #endif #define OnVehicleSpawn hook_OnVehicleSpawn #if defined hook_OnVehicleSpawn forward hook_OnVehicleSpawn(vehicleid); #endif stock SetVehicleTireStatus(vehicleid,tire) { VehicleTire[vehicleid][tire]=1; new panels, doors, lights, tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); tires=encode_tires(GetVehicleTireStatus(vehicleid,0), GetVehicleTireStatus(vehicleid,1), GetVehicleTireStatus(vehicleid,2), GetVehicleTireStatus(vehicleid,3)); UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires); return 1; } stock GetVehicleTireStatus(vehicleid,tire) { if(VehicleTire[vehicleid][tire]==1) { return 1; } return 0; } forward HasPetrolCap(vid); public HasPetrolCap(vid) { new modelid = GetVehicleModel(vid); switch(modelid) { case 400,401,402,403,404,405,407,408,409,410,411,413,414,415,416,418,419,420,421,422,423,424,426,427,428,431,433,436,437,438,439,440,442,443,445,451,455,456,458,459,463,467,468,470,475,477,478,479,480,482,483,485,486,489,491,492,494,495,496,498,499: { return 1; } case 500,502,503,504,505,506,507,508,514,515,516,517,518,521,522,523,524,525,526,527,528,529,532,533,534,535,536,540,542,543,544,546,547,539,550,551,552,554,555,558,559,560,561,562,565,566,571,572,574,578,579,580,581,582,583,585,587,588,589,596,597,598,600,601,602,603,605,609: { return 1; } } return 0; } encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3); stock EnableVehicleDamage(toggle) { if(toggle==1)EnableVehicleDamageVar=1; else EnableVehicleDamageVar=0; } stock EnableVehiclePetrolCapExplosion(toggle) { if(toggle==1)EnablePetrolCapExplosionVar=1; else EnablePetrolCapExplosionVar=0; } stock EnableVehicleWheelTirePop(toggle) { if(toggle==1){EnableWheelTirePopVar=1;} else EnableWheelTirePopVar=0; } stock ToggleVehicleDamage() { if(EnableVehicleDamageVar==0)EnableVehicleDamageVar=1; else EnableVehicleDamageVar=0; } stock ToggleVehiclePetrolCapExplosion() { if(EnablePetrolCapExplosionVar==0)EnablePetrolCapExplosionVar=1; else EnablePetrolCapExplosionVar=0; } stock ToggleVehicleWheelTirePop() { if(EnableWheelTirePopVar==0){EnableWheelTirePopVar=1;} else EnableWheelTirePopVar=0; } stock IsVehicleOccupied( vehicleid ) { for( new i = 0; i < MAX_PLAYERS; i++ ) { if( IsPlayerConnected( i ) ) { if( IsPlayerInVehicle( i, vehicleid ) ) return 1; } } return 0; }