DrawSed[playerid] = CreatePlayerTextDraw(playerid, 620.800048, 188.159988, "hud:radar_diner");
PlayerTextDrawLetterSize(playerid, DrawSed[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, DrawSed[playerid], 15.999938, 18.666687);
PlayerTextDrawAlignment(playerid, DrawSed[playerid], 1);
PlayerTextDrawColor(playerid, DrawSed[playerid], 0xFFFFFFFF);
PlayerTextDrawSetShadow(playerid, DrawSed[playerid], 0);
PlayerTextDrawSetOutline(playerid, DrawSed[playerid], 0);
PlayerTextDrawFont(playerid, DrawSed[playerid], 4);
DrawHambre[playerid] = CreatePlayerTextDraw(playerid, 620.800048, 209.813339, "hud:radar_pizza");
PlayerTextDrawLetterSize(playerid, DrawHambre[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, DrawHambre[playerid], 15.999938, 18.666656);
PlayerTextDrawAlignment(playerid, DrawHambre[playerid], 1);
PlayerTextDrawColor(playerid, DrawHambre[playerid], 0xFFFFFFFF);
PlayerTextDrawSetShadow(playerid, DrawHambre[playerid], 0);
PlayerTextDrawSetOutline(playerid, DrawHambre[playerid], 0);
PlayerTextDrawFont(playerid, DrawHambre[playerid], 4);
public ActualizarNecesidades(playerid)
{
switch(Informacion[playerid][pHambre])
{
case 0 .. 19:
{
PlayerTextDrawColor(playerid, DrawHambre[playerid], -16711681);
}
case 20 .. 49:
{
PlayerTextDrawColor(playerid, DrawHambre[playerid], -5963521);
}
case 50 .. 79:
{
PlayerTextDrawColor(playerid, DrawHambre[playerid], -65281);
}
case 80 .. 100:
{
PlayerTextDrawColor(playerid, Textdraw1[playerid], 16711935);
}
}
switch(Informacion[playerid][pSed])
{
case 0 .. 19:
{
PlayerTextDrawColor(playerid, DrawSed[playerid], -16711681);
}
case 20 .. 49:
{
PlayerTextDrawColor(playerid, DrawSed[playerid], -5963521);
}
case 50 .. 79:
{
PlayerTextDrawColor(playerid, DrawSed[playerid], -65281);
}
case 80 .. 100:
{
PlayerTextDrawColor(playerid, DrawSed[playerid], 16711935);
}
}
return 1;
}
es que tienes que ....
.. ocultar el textdraw .. cambiar el color .. mostrar el textdraw saludos. |