error 017: undefined symbol "SetPVar" Linha do erro : SetPVar(playerid, #comandoGd, gettime()); |
#include <a_samp>
#include <zcmd>
#define NARANJA 0xF97804FF
new Float:GODX;
new Float:GODY;
new Float:GODZ;
new Float:ComandoGod;
CMD:god(playerid, params[])
{
if(gettime() - GetPVar(playerid, #comandoGd) < 4) {
return false;
}
SetPVar(playerid, #comandoGd, gettime());
new otherid = strval(params);
if(GetDistanceBetweenPlayers(playerid, otherid) > 20) {
return SendClientMessage(playerid,NARANJA, "[ERRO]: Jogador Longe de Mais (20mt)");
}
if( GetPlayerInterior(otherid) ) {
return SendClientMessage(playerid,NARANJA,"[ERRO]: Jogaddor em interior");
}
if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, NARANJA, "[ERRO]: Jogador Off");
if(otherid == playerid) return SendClientMessage(playerid, NARANJA, "[ERRO]:Reportando a Si Mesmo?");
GetPlayerHealth(otherid, ComandoGod);
SetPlayerHealth(otherid, 80);
GetPlayerPos(otherid, GODX, GODY, GODZ);
SetPlayerPos(otherid, GODX, GODY, GODZ+20);
SetTimerEx("CheckGod", 2000, false, "ii", playerid, otherid);
SendClientMessage(playerid, NARANJA, "[INFO]: Aguarde 2 Segundos");
TogglePlayerControllable(playerid, 0);
return true;
}
//By: Slick
GetDistanceBetweenPlayers(playerid,playerid2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
new Float:dis;
GetPlayerPos(playerid,x1,y1,z1);
GetPlayerPos(playerid2,x2,y2,z2);
dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
return floatround(dis);
}
CheckGod(health1,playerid);
public CheckGod(health1,playerid)
{
static
string[62+MAX_PLAYER_NAME+MAX_PLAYER_NAME]
;
static Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if(z != GODZ) return 0;
static Float:health;
GetPlayerHealth(playerid,health);
if(health >= 80) {
static name2[MAX_PLAYER_NAME];
GetPlayerName(health1, name2, sizeof(name2));
static name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string),"-AntiGod-: %s foi banido (By: %s [/god])",name,name2);
SendClientMessageToAll(NARANJA, string);
Ban(playerid);
}
if(health < 80) {
SendClientMessage(health1,VERMELHO,"[ERRO]: Player Nгo God,Preste Mais atencao ao reportar [Como Puniзгo Morreras]");
SetPlayerHealth(health1,0.0);
}
SetPlayerHealth(playerid, ComandoGod);
TogglePlayerControllable(health1,1);
return 1;
}
Resolver meu problema obrigado + rep
PT agora tenho outro problema , quando eu digito /pgod ele aparece a mensagem de quando eu . Ex : reporto eu mesmo , e quando digito ex : /pgod 1 , aparece a mensagem de quando o jogador esta longe . como resolvo isso ? |
CMD:pgod(playerid,params[])
{
new Msg[128], pgod;
if (sscanf(params, "i", pgod))return SendClientMessage(playerid, Amarelo, "Use: /Pgod [ID]");
else
{
.......
CMD:pgod1(playerid, params[])
{
new Msg[128], pgod;
if (sscanf(params, "i", pgod))return SendClientMessage(playerid, Amarelo, "Use: /Pgod [ID]");
else
{
if(gettime() - GetPVarInt(playerid, #comandoGd) < 4) {
SetPVarInt(playerid, #comandoGd, gettime());
return false;
}
SetPVarInt(playerid, #comandoGd, gettime());
new otherid = strval(params);
if(GetDistanceBetweenPlayers(playerid, otherid) > 20)
{
return SendClientMessage(playerid,Amarelo, "[Info]: Player too far ! (20mt)");
}
if( GetPlayerInterior(otherid) )
{
return SendClientMessage(playerid,Amarelo,"[Info]: This player is in an interior !");
}
if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, Amarelo, "[Info]: Player Offline !");
if(otherid == playerid) return SendClientMessage(playerid, Vermelho, "[Error]: You can not report yourself !");
}else
GetPlayerHealth(otherid, ComandoGod);
SetPlayerHealth(otherid, 80);
GetPlayerPos(otherid, GODX, GODY, GODZ);
SetPlayerPos(otherid, GODX, GODY, GODZ+20);
SetTimerEx("CheckGod", 2000, false, "ii", playerid, otherid);
SendClientMessage(playerid, Amarelo, "[Info]: Wait 2 Seconds......");
TogglePlayerControllable(playerid, 0);
}
return true;
}
CMD:god(playerid, params[])
{
new otherid;
if(sscanf(params, "u", otherid))
return SendClientMessage(playerid, -1, "/god <id>");
if(!IsPlayerConnected(otherid))
return SendClientMessage(playerid, NARANJA, "[ERRO]: Jogador Off");
if(otherid == playerid)
return SendClientMessage(playerid, NARANJA, "[ERRO]:Reportando a Si Mesmo?");
if(GetDistanceBetweenPlayers(playerid, otherid) > 20)
return SendClientMessage(playerid,NARANJA, "[ERRO]: Jogador Longe de Mais (20mt)");
if( GetPlayerInterior(otherid) )
return SendClientMessage(playerid,NARANJA,"[ERRO]: Jogaddor em interior");
GetPlayerHealth(otherid, ComandoGod);
SetPlayerHealth(otherid, 80);
GetPlayerPos(otherid, GODX, GODY, GODZ);
SetPlayerPos(otherid, GODX, GODY, GODZ+20);
SetTimerEx("CheckGod", 2000, false, "ii", playerid, otherid);
SendClientMessage(playerid, NARANJA, "[INFO]: Aguarde 2 Segundos");
TogglePlayerControllable(playerid, 0);
return true;
}
Uma dica, nгo usa esse ai nгo, й muito antigo pode nгo funcionar
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