SendClientMessageToAll(-1, ""COL_RED"[SERVER]: "COL_GREY"Ukoliko ne zelite da se vase aute respawna, budite u vasem vozilu."); SendClientMessage(playerid, COLOR_GREY, ""COL_ORANGE"[SERVER]: "COL_WHITE"Pokrenuo si respawn nekoristenih vozila.");
format(pstring, sizeof(pstring),""COL_ORANGE"[SERVER]: "COL_WHITE"Admin "COL_ORANGE"%s "COL_WHITE"je pokrenuo respawn vozila, sva nekoristena vozila ce se respawnati za 20 sekundi.", sendername); SendClientMessageToAll(COLOR_RED,pstring);
CMD:rac(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, COLOR_RED, "[GRESKA]: "COL_WHITE"Nemas prava za koristenje ove komande."); else { new pstring[248], sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(pstring, sizeof(pstring),""COL_ORANGE"[SERVER]: "COL_WHITE"Admin "COL_ORANGE"%s "COL_WHITE"je pokrenuo respawn vozila, sva nekoristena vozila ce se respawnati za 20 sekundi.", sendername); SendClientMessageToAll(COLOR_RED,pstring); SendClientMessageToAll(-1, ""COL_RED"[SERVER]: "COL_GREY"Ukoliko ne zelite da se vase aute respawna, budite u vasem vozilu."); SendClientMessage(playerid, COLOR_GREY, ""COL_ORANGE"[SERVER]: "COL_WHITE"Pokrenuo si respawn nekoristenih vozila."); SetTimer("RACtime", 20000, 0); } return 1; }
pstring[128+MAX_PLAYER_NAME]
If a message is longer than 144 characters, it will not be sent. Truncation can be used to prevent this. Displaying a message on multiple lines will also solve this issue. |
The message is too much long.. As the wiki says here:
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If my method doesn't work just keep trying to increase the string.
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error 017: undefined symbol "string" warning 215: expression has no effect error 001: expected token: ";", but found "]" error 029: invalid expression, assumed zero fatal error 107: too many error messages on one line