SA-MP Forums Archive
Speedo PreviewModel problem - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Speedo PreviewModel problem (/showthread.php?tid=565419)



Speedo PreviewModel problem - ilepopivanov - 27.02.2015

I made speedo. And add preview model for Vehicle Models. Now when I enter into vehicle speedo working but Preview Model always show CJ's skin ( 0 ). Here is image: http://prntscr.com/6ah57a .. and here is code for update speedo and textdraw

Код:
stock UpdateSpeedo(playerid)
{
	new GorivoString[10], BrzinaString[10], InfoString[100];
	new vehicleid = GetPlayerVehicleID(playerid);
	new Float:vozilosila;
 	GetVehicleHealth(vehicleid, vozilosila);
    PlayerTextDrawSetPreviewModel(playerid, ModelTD[playerid], GetVehicleModel(vehicleid));
    format(GorivoString, sizeof(GorivoString), "%d", Gorivo[vehicleid]);
    PlayerTextDrawSetString(playerid, GorivoTD[playerid], GorivoString);
    format(BrzinaString, sizeof(BrzinaString), "%d", VoziloBrzina(vehicleid));
    PlayerTextDrawSetString(playerid, BrzinaTD[playerid], BrzinaString);
    format(InfoString, sizeof(InfoString), "~l~%0.0f~n~~h~~g~~h~Registrirano~n~~l~%d", vozilosila, KM[vehicleid]);
    PlayerTextDrawSetString(playerid, InfoTD[playerid], InfoString);
}
Код:
	ModelTD[playerid] = CreatePlayerTextDraw(playerid, 580.800109, 314.346649, "New Textdraw");
	PlayerTextDrawLetterSize(playerid, ModelTD[playerid], 0.449999, 1.600000);
	PlayerTextDrawTextSize(playerid, ModelTD[playerid], 54.399978, 51.519985);
	PlayerTextDrawAlignment(playerid, ModelTD[playerid], 1);
	PlayerTextDrawColor(playerid, ModelTD[playerid], -1);
	PlayerTextDrawUseBox(playerid, ModelTD[playerid], true);
	PlayerTextDrawBoxColor(playerid, ModelTD[playerid], 0);
	PlayerTextDrawSetShadow(playerid, ModelTD[playerid], 0);
	PlayerTextDrawSetOutline(playerid, ModelTD[playerid], 1);
	PlayerTextDrawFont(playerid, ModelTD[playerid], 5);
	PlayerTextDrawSetProportional(playerid, ModelTD[playerid], 1);
	PlayerTextDrawBackgroundColor(playerid, ModelTD[playerid], 0x00000000);