

if(listid == vehlist)
{
if(response)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, 0xFF0000FF, "Vehicle Spawnedo.");
CreateVehicle(modelid, x + 2.5, y, z + 2.5, 0.0, random(128), random(128), -1);
}
else SendClientMessage(playerid, 0xFF0000FF, "Catalo de vehiculos cancelado.");
return 1;
}
, random(12
, -1);|
CreateVehicle(modelid, x + 2.5, y, z + 2.5, 0.0, random(12
, random(12 , -1);Ese 0.0 es el бngulo |
el grafico no me lo cambia
CreateVehicle(modelid, -16.0, 0.0, -55.0, 0.9, random(128), random(128), -1);
ShowModelSelectionMenuEx(playerid, items_array[], item_amount, header_text[], extraid, Float:Xrot = 0.0, Float:Yrot = 0.0, Float:Zrot = 0.0, Float:mZoom = 1.0, dialogBGcolor = 0x4A5A6BBB, previewBGcolor = 0x88888899 , tdSelectionColor = 0xFFFF00AA);
Float:Xrot = 0.0, Float:Yrot = 0.0, Float:Zrot = 0.0
#include <a_samp>
#include <mSelection>
#define CUSTOM_TRAILER_MENU 1
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/selectVehicleTrailer", true) == 0)
{
new cars[15];
cars[0] = 435;
cars[1] = 450;
cars[2] = 569;
cars[3] = 570;
cars[4] = 584;
cars[5] = 590;
cars[6] = 591;
cars[7] = 606;
cars[8] = 607;
cars[9] = 608;
cars[10] = 610;
cars[11] = 611;
ShowModelSelectionMenuEx(playerid, cars, 12, "Select trailer", CUSTOM_TRAILER_MENU, 16.0, 0.0, -55.0);
return 1;
}
return 0;
}
public OnPlayerModelSelectionEx(playerid, response, extraid, modelid)
{
if(extraid == CUSTOM_TRAILER_MENU)
{
if(response)
{
SendClientMessage(playerid, 0xFF0000FF, "Trailer Spawned");
new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
CreateVehicle(modelid, pos[0] + 2.5, pos[1], pos[2] + 2.5, 0.0, random(128), random(128), -1);
}
else SendClientMessage(playerid, 0xFF0000FF, "Canceled trailer selection");
}
return 1;
}
|
@Otacon:
asн es como lo tiene йl y se ve de frente, que pruebe las coordenadas que le pasй que esas sн andan! |
|
En el .txd donde tenes los autos es asi (por lo menos como lo tengo yo)
(id del auto) -16.0 0.0 -55.0 0.9 (id del auto) -16.0 0.0 -55.0 0.9 y asi... proba |