GivePlayerValidWeapon(playerid, WeaponID, CMunicion){ if((Info[playerid][pConnectTime] < 2 || Info[playerid][pWRestricted] > 0) && WeaponID != 46 && WeaponID != 43) return 1; switch( WeaponID ){ case 0, 1:{ Info[playerid][pWeapons][ 0 ] = WeaponID; Info[playerid][pMunicion][ 0 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 2, 3, 4, 5, 6, 7, 8, 9:{ Info[playerid][pWeapons][ 1 ] = WeaponID; Info[playerid][pMunicion][ 1 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 22, 23, 24:{ Info[playerid][pWeapons][ 2 ] = WeaponID; Info[playerid][pMunicion][ 2 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 25, 26, 27:{ Info[playerid][pWeapons][ 3 ] = WeaponID; Info[playerid][pMunicion][ 3 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 28, 29, 32:{ Info[playerid][pWeapons][ 4 ] = WeaponID; Info[playerid][pMunicion][ 4 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 30, 31:{ Info[playerid][pWeapons][ 5 ] = WeaponID; Info[playerid][pMunicion][ 5 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 33, 34:{ Info[playerid][pWeapons][ 6 ] = WeaponID; Info[playerid][pMunicion][ 6 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 35, 36, 37, 38:{ Info[playerid][pWeapons][ 7 ] = WeaponID; Info[playerid][pMunicion][ 7 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 16, 17, 18, 39:{ Info[playerid][pWeapons][ 8 ] = WeaponID; Info[playerid][pMunicion][ 8 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 41, 42, 43:{ Info[playerid][pWeapons][ 9 ] = WeaponID; Info[playerid][pMunicion][ 9 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 10, 11, 12, 13, 14, 15:{ Info[playerid][pWeapons][ 10 ] = WeaponID; Info[playerid][pMunicion][ 10 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 44, 45, 46:{ Info[playerid][pWeapons][ 11 ] = WeaponID; Info[playerid][pMunicion][ 11 ] = CMunicion; GivePlayerWeapon( playerid, WeaponID, CMunicion); } case 40: { Info[playerid][pWeapons][12] = WeaponID; Info[playerid][pMunicion][ 12 ] = CMunicion; GivePlayerWeapon(playerid, WeaponID, CMunicion); } } return 1; } |
case EQUIPO_MAFIA: { if(response == 1) { switch(listitem) { case 0: { GivePlayerValidWeapon(playerid, 4, 99999); GivePlayerValidWeapon(playerid, 24, 400); GivePlayerValidWeapon(playerid, 31, 400); GiveArmorToPlayer(playerid, 100); } case 1: { SendClientMessageEx(playerid, COLOR_WHITE, "Tomaste un kit de secuestro"); Rope[playerid] = 1; } case 2: { SendClientMessageEx(playerid, COLOR_WHITE, "Tomaste una mбscara, usa: /mascara"); Info[playerid][pMask] = 1; } case 3: { SendClientMessageEx(playerid, COLOR_WHITE, "Tomaste una palanca, usa: /forzarpuerta"); Info[playerid][pPalanca] = 1; } } } } |
if((Info[playerid][pConnectTime] < 2 || Info[playerid][pWRestricted] > 0) && WeaponID != 46 && WeaponID != 43) return 1;