CMD:aduty(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, -1, "You are not authorized to use this command.");
	if(PlayerInfo[playerid][pAdminDuty] == 0)
	{
		SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now on admin-duty. Your duty is to help others not yourselves (admin abuse).");
		PlayerInfo[playerid][pAdminDuty] = 1;
		SetPlayerHealth(playerid, 1);
		SetPlayerArmour(playerid, 100000);
		PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
	}
	else
	{	SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now off admin-duty. Resume roleplaying!");
		new string[128];
		SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 0);
		PlayerInfo[playerid][pAdminDuty] = 0;
	}
    return 1;
}
if((PlayerInfo[playerid][pAdmin] > 4) && (PlayerInfo[playerid][pAdminDuty] == 0)) return SendClientMessage(playerid, COLOR_WHITE, "You must be on admin duty. ((/aduty))");
CMD:aduty(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, -1, "You are not authorized to use this command.");
       if(PlayerInfo[playerid][pAdmin] <= 4)
       {
	if(PlayerInfo[playerid][pAdminDuty] == 0)
	{
		SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now on admin-duty. Your duty is to help others not yourselves (admin abuse).");
		PlayerInfo[playerid][pAdminDuty] = 1;
		SetPlayerHealth(playerid, 1);
		SetPlayerArmour(playerid, 100000);
		PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
	}
	else
	{	SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now off admin-duty. Resume roleplaying!");
		new string[128];
		SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 0);
		PlayerInfo[playerid][pAdminDuty] = 0;
	}
    return 1;
}
else return SendClientMessage(playerid-1," You need not be on duty");
}
if((PlayerInfo[playerid][pAdmin] <= 4) && (PlayerInfo[playerid][pAdminDuty] == 0)) return SendClientMessage(playerid, COLOR_WHITE, "You must be on admin duty. ((/aduty))");
| 
 Код: 
CMD:aduty(playerid, params[])
{
	if(PlayerInfo[playerid][pAdmin] < 2) return SendClientMessage(playerid, -1, "You are not authorized to use this command.");
       if(PlayerInfo[playerid][pAdmin] <= 4)
       {
	if(PlayerInfo[playerid][pAdminDuty] == 0)
	{
		SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now on admin-duty. Your duty is to help others not yourselves (admin abuse).");
		PlayerInfo[playerid][pAdminDuty] = 1;
		SetPlayerHealth(playerid, 1);
		SetPlayerArmour(playerid, 100000);
		PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
	}
	else
	{	SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now off admin-duty. Resume roleplaying!");
		new string[128];
		SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 0);
		PlayerInfo[playerid][pAdminDuty] = 0;
	}
    return 1;
}
else return SendClientMessage(playerid-1," You need not be on duty");
}
 | 
CMD:aduty(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 2)
{
SendClientMessage(playerid, -1, "You are not authorized to use this command.");
}
else if(PlayerInfo[playerid][pAdmin] > 2)
{
if(PlayerInfo[playerid][pAdminDuty] == 0)
{
SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now on admin-duty. Your duty is to help others not yourselves (admin abuse).");
PlayerInfo[playerid][pAdminDuty] = 1;
SetPlayerHealth(playerid, 1);
SetPlayerArmour(playerid, 100000);
PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
}
else if(PlayerInfo[playerid][pAdminDuty] == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, ""LGHT_BLUE"[HLRP]: {FFFFFF}You are now off admin-duty. Resume roleplaying!");
PlayerInfo[playerid][pAdminDuty] = 0;
ResetPlayerWeapons(playerid);
new string[128];
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 0);
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
}
}
return 1;
}