if(strcmp(cmd, "/presos", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, 0xC0C0C0AA, "|______________ PRESOS ______________|");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pJailed] == 1)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : Policia Militar Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pJailed] == 2)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : Cadeia Admin Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pJailed] == 3)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : BOPE Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pJailed] == 4)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : Policia Civil Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pJailed] == 5)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : Policia Federal Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pJailed] == 6)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : Cela Admin Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
if(PlayerInfo[i][pJailed] == 7)
{
GetPlayerName(i, sendername, sizeof(sendername));
format(string, 128, "ID : %d Preso: %s Local : Exйrcito Tempo : %d seg.", i, sendername, PlayerInfo[i][pJailTime]);
SendClientMessage(playerid, COLOR_GRAD2, string);
}
}
}
}
return 1;
}
new Float:gRandomPresoSpawns[12][4] = {
{1843.7179,-1708.4613,5202.5859},
{1840.7179,-1708.4613,5202.5859},
{1837.7179,-1708.4613,5202.5859},
{1834.7179,-1708.4613,5202.5859},
{1831.7179,-1708.4613,5202.5859},
{1828.7179,-1708.4613,5202.5859},
{1843.7179,-1734.9065,5202.5859},
{1840.7179,-1734.9065,5202.5859},
{1837.7179,-1734.9065,5202.5859},
{1834.7179,-1734.9065,5202.5859},
{1831.7179,-1734.9065,5202.5859},
{1828.7179,-1734.9065,5202.5859}
};
new TSpawn;
TSpawn = random(sizeof(gRandomPresoSpawns));
SetPlayerPos(playerid, gRandomPresoSpawns[0], gRandomPresoSpawns[1],gRandomPresoSpawns[2]);
enum TSpawnar
{
Float:LocX,
Float:LocY,
Float:LocZ,
Float:iAngle
}
new TSpawnLocal[][TSpawnar] =
{
{1843.7179,-1708.4613,5202.5859, 0},
{1840.7179,-1708.4613,5202.5859, 0},
{1837.7179,-1708.4613,5202.5859, 0},
{1834.7179,-1708.4613,5202.5859, 0},
{1831.7179,-1708.4613,5202.5859, 0},
{1828.7179,-1708.4613,5202.5859, 0},
{1843.7179,-1734.9065,5202.5859, 0},
{1840.7179,-1734.9065,5202.5859, 0},
{1837.7179,-1734.9065,5202.5859, 0},
{1834.7179,-1734.9065,5202.5859, 0},
{1831.7179,-1734.9065,5202.5859, 0},
{1828.7179,-1734.9065,5202.5859, 0}
};
new iSpawn;
iSpawn= random(sizeof(TSpawnLocal));
x = TSpawnLocal[iSpawn][LocX]; //
y = TSpawnLocal[iSpawn][LocY]; //
z = TSpawnLocal[iSpawn][LocZ]; //
Angle = TSpawnLocal[iSpawn][iAngle];
SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), x, y, z, Angle, 0, 0, 0, 0, 0, 0);
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Aconselho vocк usar assim:
PHP код:
PHP код:
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Amigo, usa as random de acordo com a wiki.
A new nгo imprimi, o que imprimi й print(f). |