CMD:givegun(playerid, params[]) { new gun,target,gloante; if(PlayerInfo[playerid][pAdminLevel] < 4) return FaraAcces; if(sscanf(params, "udd", target, gun ,gloante)) return SendClientMessage(playerid, -1, "{C0C0C0}Folosire {FFFFFF}/givegun <playerid> <gun> <gloante>"); if(gun < 1 || gun > 47) return SendClientMessage(playerid, COLOR_GREY, "Armele au ID cuprinse intre 1-47."); if(!IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_GREY, "Acel player nu este conectat!"); if(gun == 21 && PlayerInfo[target][pAdminLevel] == 0) return SendClientMessage(playerid,-1,"Nu poti da JetPack la un Player"); if(gun == 21) { SetPlayerSpecialAction(target,SPECIAL_ACTION_USEJETPACK); } if(gun != 21) { GivePlayerGun(target, gun, gloante); new adminame[MAX_PLAYER_NAME+1], string1[128+MAX_PLAYER_NAME+1],playername[MAX_PLAYER_NAME+1], string2[128+MAX_PLAYER_NAME+1]; GetPlayerName(playerid, adminame, sizeof(adminame)); GetPlayerName(target, playername, sizeof(playername)); format(string1, sizeof(string1), "[Admin] {FFFFFF}Iai dat playerului {F81414}%s {00FFFF}(ID %d) {FFFFFF}arma ID %d cu %d gloante.",playername,target,gun,gloante); SendClientMessage(playerid, 0xC0C0C0AA, string1); format(string2, sizeof(string2), "[Admin] {FFFFFF}Ai primit {F81414}Arma {FFFFFF}ID %d cu %d gloante de la Admin {F81414}%s",gun,gloante,adminame); SendClientMessage(target, 0xC0C0C0AA, string2); } return 1; }
CMD:givegun(playerid, params[]) { new giveplayerid,giveplayer[25],moneys1,ammo,playername[25], string[256]; if(PlayerInfo[playerid][pAdminLevel] < 4) return 0; if(sscanf(params, "udd", giveplayerid, moneys1, ammo)) return SendClientMessage(playerid, -1, "{C0C0C0}Folosire {FFFFFF}/givegun <playerid> <gun> <gloante>"); if(moneys1 < 1 || moneys1 > 47) return SendClientMessage(playerid, COLOR_GREY, "Armele au ID cuprinse intre 1-47."); if(!IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_GREY, "Acel player nu este conectat!"); GetPlayerName(playerid, playername, MAX_PLAYER_NAME); GetPlayerName(giveplayerid, giveplayer, MAX_PLAYER_NAME); GetPlayerName(playerid, adminame, sizeof(adminame)); if(moneys1 == 21 && PlayerInfo[target][pAdminLevel] == 0) return SendClientMessage(playerid,-1,"Nu poti da JetPack la un Player"); if(moneys1 == 21) { SetPlayerSpecialAction(target,SPECIAL_ACTION_USEJETPACK); } if(moneys1 != 21) { GivePlayerWeapon2(giveplayerid, moneys1, ammo); format(string1, sizeof(string1), "[Admin] {FFFFFF}Iai dat playerului {F81414}%s {00FFFF}(ID %d) {FFFFFF}arma ID %d cu %d gloante.",playername,giveplayer,moneys1,ammo); SendClientMessage(playerid, 0xC0C0C0AA, string1); format(string2, sizeof(string2), "[Admin] {FFFFFF}Ai primit {F81414}Arma {FFFFFF}ID %d cu %d gloante de la Admin {F81414}%s",moneys1,ammo,adminame); SendClientMessage(target, 0xC0C0C0AA, string2); } return 1; }
stock GivePlayerGun(playerid, Gun, Ammo) { if(Gun == 1) { Brass[playerid] = 1; } if(Gun == 2) { Golf[playerid] = 1; } if(Gun == 3) { NiteStick[playerid] = 1; } if(Gun == 4) { Knife[playerid] = 1; } if(Gun == 5) { BaseBall[playerid] = 1; } if(Gun == 6) { Shovel[playerid] = 1; } if(Gun == 7) { Pool[playerid] = 1; } if(Gun == 8) { Katana[playerid] = 1; } if(Gun == 9) { ChainSaw[playerid] = 1; } if(Gun == 10) { PurpleDil[playerid] = 1; } if(Gun == 11) { SmallWhiteDil[playerid] = 1; } if(Gun == 12) { LargeWhiteDil[playerid] = 1; } if(Gun == 13) { SilverDil[playerid] = 1; } if(Gun == 14) { Flowers[playerid] = 1; } if(Gun == 15) { Cane[playerid] = 1; } if(Gun == 16) { Grenade[playerid] = 1; } if(Gun == 17) { TearGas[playerid] = 1; } if(Gun == 18) { Molitov[playerid] = 1; } if(Gun == 22) { Ninemm[playerid] = 1; } if(Gun == 23) { Silenced9mm[playerid] = 1; } if(Gun == 25) { Shotgun[playerid] = 1; } if(Gun == 26) { SawnOffShotgun[playerid] = 1; } if(Gun == 27) { CombatShotgun[playerid] = 1; } if(Gun == 28) { MicroSMG[playerid] = 1; } if(Gun == 29) { SMG[playerid] = 1; } if(Gun == 30) { AK47[playerid] = 1; } if(Gun == 31) { M4[playerid] = 1; } if(Gun == 32) { Tec9[playerid] = 1; } if(Gun == 33) { CountryRifle[playerid] = 1; } if(Gun == 34) { SniperRifle[playerid] = 1; } if(Gun == 35) { Rocket[playerid] = 1; } if(Gun == 36) { HeatSeakingRocket[playerid] = 1; } if(Gun == 37) { FlameThrower[playerid] = 1; } if(Gun == 38) { MiniGun[playerid] = 1; } if(Gun == 39) { Satchel[playerid] = 1; } if(Gun == 40) { Detonator[playerid] = 1; } if(Gun == 41) { SprayCan[playerid] = 1; } if(Gun == 42) { Fire[playerid] = 1; } if(Gun == 43) { Camera[playerid] = 1; } if(Gun == 44) { NightVision[playerid] = 1; } if(Gun == 45) { ThermalVision[playerid] = 1; } if(Gun == 46) { Parachute[playerid] = 1; } GivePlayerWeapon(playerid, Gun, Ammo); }
printf("%b", SendClientMessage(playerid, -1, "xx");
CMD:givegun(playerid, params[]) { new gun,target,gloante; if(PlayerInfo[playerid][pAdminLevel] < 4) return FaraAcces; if(sscanf(params, "udd", target, gun ,gloante)) return SendClientMessage(playerid, -1, "{C0C0C0}Folosire {FFFFFF}/givegun <playerid> <gun> <gloante>"); if(gun < 1 || gun > 47) return SendClientMessage(playerid, COLOR_GREY, "Armele au ID cuprinse intre 1-47."); if(!IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_GREY, "Acel player nu este conectat!"); if(gun == 21 && PlayerInfo[target][pAdminLevel] == 0) return SendClientMessage(playerid,-1,"Nu poti da JetPack la un Player"); if(gun == 21) { SetPlayerSpecialAction(target,SPECIAL_ACTION_USEJE TPACK); } GivePlayerGun(target, gun, gloante); //new adminame[MAX_PLAYER_NAME+1], string1[128+MAX_PLAYER_NAME+1],playername[MAX_PLAYER_NAME+1], string2[128+MAX_PLAYER_NAME+1]; //GetPlayerName(playerid, adminame, sizeof(adminame)); //GetPlayerName(target, playername, sizeof(playername)); //format(string1, sizeof(string1), "[Admin] {FFFFFF}Iai dat playerului {F81414}%s {00FFFF}(ID %d) {FFFFFF}arma ID %d cu %d gloante.",playername,target,gun,gloante); //SendClientMessage(playerid, 0xC0C0C0AA, string1); //format(string2, sizeof(string2), "[Admin] {FFFFFF}Ai primit {F81414}Arma {FFFFFF}ID %d cu %d gloante de la Admin {F81414}%s",gun,gloante,adminame); //SendClientMessage(target, 0xC0C0C0AA, string2); return 1; } |