Kicking ip because they didn't logon to the game - Printable Version
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Kicking ip because they didn't logon to the game -
SpikY_ - 20.02.2015
Maybe you get to know what's actually my problem is by reading title!
When a player connect to server, The server get freezes and the player Couldn't Connect. it just say " Connected. Joining the game... " But after sometime! It says " Server Closed the Connection "
I think it is a problem of infinite loops. this problem occur with me once, i really don't know how to fix it!
is there is any code which prevent this error? if yes, then suggest me the codes so i can search it in my gamemode!
After reading
This, i really didn't get the solution!
Re: Kicking ip because they didn't logon to the game -
arad55 - 20.02.2015
Show your OnPlayerConnect public.
Re: Kicking ip because they didn't logon to the game -
Maximus0 - 20.02.2015
Mellnik has stated a code that shows where you are getting the loop thrown.
Quote:
Originally Posted by Mellnik
There is another way to combat this using crashdetect.
Put this at the very top of your GM and use CTRL+H to replace any for by for___loop.
pawn Code:
#include <crashdetect>
#define for___loop(%1;%2;%3) \ PrintAmxBacktrace(); \ for(%1;%2;%3) #define while___loop(%1) \ PrintAmxBacktrace(); \ while(%1)
This prints the call stack everytime a loop gets called. So as soon as you run into this problem simply open your server log and look for the last backtrace.
Code:
[03:34:13] [debug] AMX backtrace:
[03:34:13] [debug] #0 native PrintAmxBacktrace () [6cf42e23] from crashdetect.DLL
[03:34:13] [debug] #1 00001fa8 in main () at C:\server\gamemodes\test.pwn:30
The line number now directs you to the infinite loop in your script (Don't forget to compile with -d3 parameter)
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Add this code on your script.