Primeira mente desculpe o double post, eu estou com um poblema desde ontem, eu fiz duas hqs para a pm uma em SF E Outra em LS, Ai quero que na hora, que o player logar, se o local de nascimento dele for em sf ele nascer na hq de sf, e se for na HQ De Ls ele nascer em los santos, Eu Fiz deste modo Que Vou Mandar Agora'
Como eu disse Nao Funcionou, O Player Quando Pedia Contas, Nascia Na Outra HQ, E Se a Origem do cara for de SF Ele Nascia na HQ De LS'
pawn Код:
public OnPlayerSpawn(playerid)
{
NaPorraDoEvento[playerid] = false;
Sequestrado[playerid] = 0;
PlayerInfo[playerid][pMuted] = 0;
if(IsPlayerNPC(playerid)) //teste bot
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Obtendo o nome do(s) NPC(s).
if(!strcmp(npcname, "bot_detrem", true)) //Checando se o nome do NPC й MeuPrimeiroNPC
{
PutPlayerInVehicle(playerid, trembot, 0); //Colocar o NPC dentro do veнculo que criamos para isso.
SetPlayerSkin(playerid, 61);
}
if(!strcmp(npcname, "bot_onibus", true))//ONIBUS BOT
{
PutPlayerInVehicle(playerid, bot_onibus, 0);
SetPlayerSkin(playerid, 61);
}
return 1;
}
if(sincronizando[playerid] == 1)
{
return 1;
}
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "AdmCmd: Vocк foi kickado automaticamente, Motivo: Spawn sem login");
SendClientMessage(playerid, COLOR_LIGHTRED,"Vocк foi kickado do servidor, por spawn sem login.");
Kick(playerid);
return 1;
}
PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0);
SetCameraBehindPlayer(playerid);
CheckInfoOrg(playerid);
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLider] < 1)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo foi aprovado pelo lнder, agora й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 3; } else { PlayerInfo[playerid][pSkin] = 216; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMembro] < 1)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma familia, agora й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 3; } else { PlayerInfo[playerid][pSkin] = 216; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMembro] != 8)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma agencia, й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 3; } else { PlayerInfo[playerid][pSkin] = 216; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMembro] > 3)
{
MedicBill[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й mais um oficial, й um Civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 3; } else { PlayerInfo[playerid][pSkin] = 216; }
SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMembro] > 0 || PlayerInfo[playerid][pLider] > 0)
{
MedicBill[playerid] = 0;//spawn orgs
if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
else if(PlayerInfo[playerid][pMembro] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pMembro] == 8) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; }
else if(PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; }
else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; }
else if(PlayerInfo[playerid][pMembro] == 18) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 22) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 23) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pMembro] == 24) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
else if(PlayerInfo[playerid][pMembro] == 25) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 26) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 27) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 28) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 8) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; }
else if(PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; }
else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; }
else if(PlayerInfo[playerid][pLider] == 18) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
else if(PlayerInfo[playerid][pLider] == 23) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 24) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
else if(PlayerInfo[playerid][pLider] == 25) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pLider] == 26) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pLider] == 27) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
else if(PlayerInfo[playerid][pLider] == 28) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
SpawnPlayer(playerid);//nascimentos
}
}
if(PlayerInfo[playerid][pSkin] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
else
{
if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 3; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
else { PlayerInfo[playerid][pSkin] = 216; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
}
VerificarAgendado(1, playerid);
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
return 1;
Desculpe, coloque a funзгo errada.
No login, vocк checa se ele pertence a organizaзгo e depois checa se o valor й 1 ou 2.
Se o valor for 1, vocк seta pra LS, se o valor for 2 vocк seta pra SF.