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[FilterScript] FPS Textdraw by De4dpOol. - Printable Version

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+--- Thread: [FilterScript] FPS Textdraw by De4dpOol. (/showthread.php?tid=564098)

Pages: 1 2


FPS Textdraw by De4dpOol. - De4dpOol - 19.02.2015

Hello, I made a FPS textdraw today. I took like 15 - 20 minutes (including textdraw). This is my third FS and I tested it, it works fine.

INFO
- Updates the textdraw every 500 milliseconds. (Changing it might cause bugs and wrong FPS detection)
- A Good/Bad text. If player have FPS less than 20 he will see [BAD] and if he have FPS more than 20 he will see [GOOD].
- Removed the lag problem (not using OnPlayerUpdate anymore).

PICTURE


BUGS
No bugs found. Please report if you found any.

DOWNLOAD
http://pastebin.com/u/De4dpOol



Re: FPS Textdraw by De4dpOol. - DjoleJohnson - 19.02.2015

good


Re: FPS Textdraw by De4dpOol. - fonia5 - 19.02.2015

Drunklevel?

Nice work.


Re: FPS Textdraw by De4dpOol. - M0HAMMAD - 20.02.2015

Good job but don't copy from other scripts ! you just edit some "new"s and ...
https://sampforum.blast.hk/showthread.php?tid=321753


Re: FPS Textdraw by De4dpOol. - De4dpOol - 20.02.2015

Quote:
Originally Posted by M0HAMMAD
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Good job but don't copy from other scripts ! you just edit some "new"s and ...
https://sampforum.blast.hk/showthread.php?tid=321753
No, it is not a copy. This is the only way to detect FPS (I think) so you will probably see too many similar scripts. I did some improvements from the existing scripts by removing OnPlayerUpdate code and made a textdraw. Thanks anyway.


Re: FPS Textdraw by De4dpOol. - Ritzy2K - 21.02.2015

Looks Good...+rep..

Ill change the textdraw size and make it more prettier and use it for me :3


Re: FPS Textdraw by De4dpOol. - Ritzy2K - 21.02.2015

Sorry for double post...can u explain 'drunklevel' in that fs it looks like u extracted a little part from some GM and post it here ?


Re: FPS Textdraw by De4dpOol. - De4dpOol - 21.02.2015

Quote:
Originally Posted by DopeX
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Sorry for double post...can u explain 'drunklevel' in that fs it looks like u extracted a little part from some GM and post it here ?
Using drunk level is the only way to detect the FPS, there is no other way to do it in pawn.
You lose drunklevel per 1 FPS. So if you have lower FPS, you will stay drunk for longer.


Re: FPS Textdraw by De4dpOol. - arlindi - 21.02.2015

Something Simple But its Good
Not Bad


Re: FPS Textdraw by De4dpOol. - Ritzy2K - 23.02.2015

My apologies...drunklevel is the only way to detect FPS...i learned something new


Re: FPS Textdraw by De4dpOol. - De4dpOol - 23.02.2015

Quote:
Originally Posted by DopeX
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My apologies...drunklevel is the only way to detect FPS...i learned something new
It's okay


Re: FPS Textdraw by De4dpOol. - KayJ - 23.02.2015

it must be down to $(money) then it looks good


Re: FPS Textdraw by De4dpOol. - De4dpOol - 24.02.2015

Quote:
Originally Posted by SturtIndia
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it must be down to $(money) then it looks good
It won't be hard, I will improve it soon.


Re: FPS Textdraw by De4dpOol. - Dry - 24.02.2015

Nice work.


Re: FPS Textdraw by De4dpOol. - De4dpOol - 24.02.2015

Quote:
Originally Posted by Dry
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Nice work.
Thank you


AW: FPS Textdraw by De4dpOol. - Flori - 26.02.2015

Good job.


Re: AW: FPS Textdraw by De4dpOol. - De4dpOol - 27.02.2015

Quote:
Originally Posted by Flori
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Good job.
Thanks mate


Re: FPS Textdraw by De4dpOol. - mustajab97 - 02.03.2015

Awesome man! nice work


Re: FPS Textdraw by De4dpOol. - LOCS - 08.03.2015

Good one for Freeroam Servers


Re: FPS Textdraw by De4dpOol. - De4dpOol - 09.03.2015

Quote:
Originally Posted by mustajab97
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Awesome man! nice work
Thank you.

Quote:
Originally Posted by LOCS
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Good one for Freeroam Servers
Yes, Thanks mate.