zcmd(cvehiculo, playerid, params[]){ if(PlayerInfo[playerid][pLevel] < 2) return Message(playerid, COLOR_RED2, "Debes ser como mнnimo nivel 2"); new newcar = GetPlayerVehicleID(playerid), idcar = GetPlayerVehicleID(playerid); if(CarInfo[idcar][cOwned] == 1) return Message(playerid, COLOR_RED2, "El vehнculo no estб en venta."); if(PlayerInfo[playerid][pPcarkey] != 9999) return Message(playerid, COLOR_RED2, "Ya posees un vehнculo."); if(!IsAnOwnableCar(newcar)) return Message(playerid, COLOR_RED2, "Este vehнculo no estб en venta."); if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]){ ShowPlayerDialog(playerid, IMPORTAR_MOTOR, DIALOG_STYLE_LIST, "Elegir prestaciones", "Motor sin plomo 95\t\tCapacidad: 100l (1$/l)\nMotor sin plomo 98\t\tCapacidad: 120l (1$/l)\nMotor Diesel\t\tCapacidad: 160l (2$/l)\nMotor Biodiesel\t\tCapacidad: 230l (3$/l)", "Instalar", "Salir"); PlayerInfo[playerid][pPcarkey] = idcar; CarInfo[idcar][cVehTime] = gettime() + 1296000; PlayerInfo[playerid][pTimeCar] = gettime() + 1296000; CarInfo[idcar][cOwned] = 1; CarInfo[idcar][cBattery] = 5000; strmid(CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 32); Bought(playerid, CarInfo[PlayerInfo[playerid][pPcarkey]][cValue]); SetVehicleParamsEx(idcar, 0,0,0,0,0,0,0); gEngine[playerid] = 0; engineOn[idcar] = false; ClearChatbox(playerid, 10); Message(playerid, COLOR_GREEN, "Felicidades! Has adquirido este vehнculo, utiliza (/v [item])"); Message(playerid, COLOR_GREEN, "MUY IMPORTANTE: {FFFFFF}Utiliza /tiempoveh para mas informacion sobre tu vehнculo."); strmid(CarInfo[idcar][cPlate], "00000", 0, strlen("00000"), 255); SetVehicleNumberPlate(idcar, CarInfo[idcar][cPlate]); UpdateCars(); new ownvehkey = PlayerInfo[playerid][pPcarkey]; new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3; if(PlayerToPoint(30.0,playerid,544.5143,-1280.5714,17.2482)) Till(6, carsellprice/3); if(PlayerToPoint(30.0,playerid,1045.3408,-905.2751,42.6273)) Till(7, carsellprice/3); if(PlayerToPoint(50.0,playerid,2152.0850,-1150.7964,24.1398)) Till(8, carsellprice/3); if(PlayerToPoint(20.0,playerid,633.4413,-1950.7174,1.6708)) Till(15, carsellprice/3); } else Message(playerid, COLOR_RED2, "ЎNo tienes dinero suficiente!"); return 1; }
public OnPlayerDisconnect(playerid, reason) { new welcome[128], nombrewelcome[MAX_PLAYER_NAME], IPwelcome[16]; GetPlayerName(playerid, nombrewelcome, sizeof(nombrewelcome)); GetPlayerIp(playerid, IPwelcome, sizeof(IPwelcome)); format(welcome, 100, "Servidor:{E6E6E6}[ID:%d]{FF0040}%s Ha Salido Del Servidor{FFFFFF}[IP:%s]", playerid, nombrewelcome, IPwelcome ); if (PlayerInfo[playerid][pKey] == 15418665) { GetPlayerName(playerid, nombrewelcome, sizeof(nombrewelcome)); GetPlayerIp(playerid, IPwelcome, sizeof(IPwelcome)); format(welcome, 100, "Servidor:{E6E6E6}[ID:%d]{FF0040}%s Ha Salido Del Servidor{FFFFFF}[IP:%s]", playerid, nombrewelcome, IPwelcome ); SendClientMessage(playerid, COLOR_GREY,welcome); } new string[128]; SaveGuns(playerid); OnPlayerUpdateTime(playerid); gActivePlayers[playerid]--; numplayers--; TextDrawHideForPlayer(playerid, SunGlasses); TextDrawHideForPlayer(playerid, BalanceTextDraw[playerid]); TextDrawHideForPlayer(playerid, SkinTextDraw[playerid]); TextDrawHideForPlayer(playerid, NivelTextDraw[playerid]); TextDrawHideForPlayer(playerid, ExperienciaTextDraw[playerid]); TextDrawHideForPlayer(playerid, TelefonoTextDraw[playerid]); Delete3DTextLabel(Estado[playerid]); if(SmokeTimer[playerid]) KillTimer(SmokeTimer[playerid]); if(DrugTimer[playerid]) KillTimer(DrugTimer[playerid]); if(PlayerInfo[playerid][pPcarkey] != 9999 && PlayerInfo[playerid][pTimeCar] > gettime()) { SetVehicleVirtualWorld(PlayerInfo[playerid][pPcarkey], PlayerInfo[playerid][pPcarkey]); } if(PlayerInfo[playerid][pPcarkey2] != 9999 && PlayerInfo[playerid][pTimeCar2] > gettime()) { SetVehicleVirtualWorld(PlayerInfo[playerid][pPcarkey2], PlayerInfo[playerid][pPcarkey2]); } if(PlayerInfo[playerid][pCarPremium] != 9999) { SetVehicleVirtualWorld(PlayerInfo[playerid][pCarPremium], PlayerInfo[playerid][pCarPremium]); } if(HireKey[playerid] != 9999) { SetVehicleToRespawn(HireKey[playerid]); } if(Interview != 0) { if(strcmp(Interviewer,PlayerName(playerid),true) == 0 ) { Message(playerid, COLOR_WHITE, "Se cancelу tu entrevista!"); Interviewer = "Nadie"; Interview = 0; } } if(PaintballType[playerid] > 0) { switch(PaintballType[playerid]) { case 1: TotalDM -= 1; case 2: TTeamNaranja -= 1; case 3: TTeamVerde -= 1; case 4: TotalPlayer -= 1; } } if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999) { if(IsPlayerConnected(TransportDriver[playerid])) { Bought(playerid, TransportCost[playerid]); Earn(TransportDriver[playerid], TransportCost[playerid]); format(string, sizeof(string), "~w~Te costo ~r~%d$",TransportCost[playerid]); GameTextForPlayer(playerid, string, 5000, 1); format(string, sizeof(string), "~w~Has ganado ~g~%d$",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string, 5000, 1); TextDrawHideForPlayer(playerid, Taximeter[playerid]); TextDrawHideForPlayer(TransportDriver[playerid], Taximeter[TransportDriver[playerid]]); TransportCost[playerid] = 0; TransportTime[playerid] = 0; TransportDriver[playerid] = 999; } } if(TaxiCalled[playerid] > 0) { switch(TaxiCalled[playerid]) { case 1: { TaxiSlot1 = 999; SlotZone1 = "Sin Localizar"; SlotCity1 = "No"; TiempoSlot1 = 0; } case 2: { TaxiSlot2 = 999; SlotZone2 = "Sin Localizar"; SlotCity2 = "No"; TiempoSlot2 = 0; } case 3: { TaxiSlot3 = 999; SlotZone3 = "Sin Localizar"; SlotCity3 = "No"; TiempoSlot3 = 0; } case 4: { TaxiSlot4 = 999; SlotZone4 = "Sin Localizar"; SlotCity4 = "No"; TiempoSlot4 = 0; } case 5: { TaxiSlot5 = 999; SlotZone5 = "Sin Localizar"; SlotCity5 = "No"; TiempoSlot5 = 0; } case 6: { TaxiSlot6 = 999; SlotZone6 = "Sin Localizar"; SlotCity6 = "No"; TiempoSlot6 = 0; } case 7: { TaxiSlot7 = 999; SlotZone7 = "Sin Localizar"; SlotCity7 = "No"; TiempoSlot7 = 0; } case 8: { TaxiSlot8 = 999; SlotZone8 = "Sin Localizar"; SlotCity8 = "No"; TiempoSlot8 = 0; } } } }
public OnPlayerUpdateTime(playerid) { if(gPlayerLogged[playerid] == 1) { new string[128], string3[64], playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new INI:PlayerAcc = INI_Open( string3 ); INI_WriteString( PlayerAcc, "Key", PlayerInfo[playerid][pKey]); INI_WriteInt( PlayerAcc, "Level", PlayerInfo[playerid][pLevel]); INI_WriteInt( PlayerAcc, "AdminCRP", PlayerInfo[playerid][pAdminECRP]); INI_WriteInt( PlayerAcc, "Facciones", PlayerInfo[playerid][pFacciones]); INI_WriteInt( PlayerAcc, "Helper", PlayerInfo[playerid][pHelper]); INI_WriteInt( PlayerAcc, "ConnectedTime", PlayerInfo[playerid][pConnectTime]); INI_WriteInt( PlayerAcc, "Registered", PlayerInfo[playerid][pReg]); INI_WriteInt( PlayerAcc, "Sex", PlayerInfo[playerid][pSex]); INI_WriteInt( PlayerAcc, "Age", PlayerInfo[playerid][pAge]); INI_WriteInt( PlayerAcc, "Origin", PlayerInfo[playerid][pOrigin]); INI_WriteInt( PlayerAcc, "Walk", PlayerInfo[playerid][pWalk]); INI_WriteInt( PlayerAcc, "Respect", PlayerInfo[playerid][pExp]); INI_WriteInt( PlayerAcc, "Money", GetPlayerMoney(playerid)); INI_WriteInt( PlayerAcc, "Bank", PlayerInfo[playerid][pAccount]); INI_WriteInt( PlayerAcc, "Cheques", PlayerInfo[playerid][pCheques]); INI_WriteInt( PlayerAcc, "Kills", PlayerInfo[playerid][pKills]); INI_WriteInt( PlayerAcc, "Deaths", PlayerInfo[playerid][pDeaths]); INI_WriteInt( PlayerAcc, "Arrested", PlayerInfo[playerid][pArrested]); INI_WriteInt( PlayerAcc, "LottoNr", PlayerInfo[playerid][pLottoNr]); INI_WriteInt( PlayerAcc, "Job", PlayerInfo[playerid][pJob]); INI_WriteInt( PlayerAcc, "Jailed", PlayerInfo[playerid][pJailed]); INI_WriteInt( PlayerAcc, "JailTime", PlayerInfo[playerid][pJailTime]); INI_WriteInt( PlayerAcc, "Materiales", PlayerInfo[playerid][pMats]); INI_WriteInt( PlayerAcc, "Drogas", PlayerInfo[playerid][pDrugs]); INI_WriteInt( PlayerAcc, "Speed", PlayerInfo[playerid][pSpeed]); INI_WriteInt( PlayerAcc, "Ectasy", PlayerInfo[playerid][pEctasy]); INI_WriteInt( PlayerAcc, "Ritalin", PlayerInfo[playerid][pRitalin]); INI_WriteInt( PlayerAcc, "Heroina", PlayerInfo[playerid][pHeroina]); INI_WriteInt( PlayerAcc, "Marihuana", PlayerInfo[playerid][pMarihuana]); INI_WriteInt( PlayerAcc, "Leader", PlayerInfo[playerid][pLeader]); INI_WriteInt( PlayerAcc, "Member", PlayerInfo[playerid][pMember]); INI_WriteInt( PlayerAcc, "Rank", PlayerInfo[playerid][pRank]); INI_WriteInt( PlayerAcc, "Char", PlayerInfo[playerid][pChar]); GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); INI_WriteFloat( PlayerAcc, "Health", PlayerInfo[playerid][pHealth]); GetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]); INI_WriteFloat( PlayerAcc, "Armour", PlayerInfo[playerid][pArmour]); PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid); INI_WriteInt( PlayerAcc, "Int", PlayerInfo[playerid][pInt]); PlayerInfo[playerid][pVirWorld] = GetPlayerVirtualWorld(playerid); INI_WriteInt( PlayerAcc, "VirWorld", PlayerInfo[playerid][pVirWorld]); INI_WriteInt( PlayerAcc, "Team", PlayerInfo[playerid][pTeam]); INI_WriteInt( PlayerAcc, "Model", PlayerInfo[playerid][pModel]); INI_WriteInt( PlayerAcc, "PhoneNr", PlayerInfo[playerid][pPnumber]); INI_WriteInt( PlayerAcc, "Minutes", PlayerInfo[playerid][pMinutes]); INI_WriteInt( PlayerAcc, "MTexto", PlayerInfo[playerid][pMTexto]); INI_WriteInt( PlayerAcc, "Ipod", PlayerInfo[playerid][pIpod]); INI_WriteInt( PlayerAcc, "Car", PlayerInfo[playerid][pPcarkey]); INI_WriteInt( PlayerAcc, "Car2", PlayerInfo[playerid][pPcarkey2]); INI_WriteInt( PlayerAcc, "TimeCar", PlayerInfo[playerid][pTimeCar]); INI_WriteInt( PlayerAcc, "TimeCar2", PlayerInfo[playerid][pTimeCar2]); INI_WriteInt( PlayerAcc, "House", PlayerInfo[playerid][pPhousekey]); INI_WriteInt( PlayerAcc, "Negocio", PlayerInfo[playerid][pPbizzkey]); GetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]); INI_WriteFloat( PlayerAcc, "Pos_x", PlayerInfo[playerid][pPos_x]); INI_WriteFloat( PlayerAcc, "Pos_y", PlayerInfo[playerid][pPos_y]); INI_WriteFloat( PlayerAcc, "Pos_z", PlayerInfo[playerid][pPos_z]); INI_WriteInt( PlayerAcc, "CarLic", PlayerInfo[playerid][pCarLic]); INI_WriteInt( PlayerAcc, "FlyLic", PlayerInfo[playerid][pFlyLic]); INI_WriteInt( PlayerAcc, "BoatLic", PlayerInfo[playerid][pBoatLic]); INI_WriteInt( PlayerAcc, "GunLic", PlayerInfo[playerid][pGunLic]); INI_WriteInt( PlayerAcc, "Gafas", PlayerInfo[playerid][pGafas]); INI_WriteInt( PlayerAcc, "Tutorial", PlayerInfo[playerid][pTut]); INI_WriteString( PlayerAcc, "Antecedente1", PlayerInfo[playerid][pAntecedente1]); INI_WriteString( PlayerAcc, "Antecedente2", PlayerInfo[playerid][pAntecedente2]); INI_WriteString( PlayerAcc, "Antecedente3", PlayerInfo[playerid][pAntecedente3]); INI_WriteString( PlayerAcc, "Note1", PlayerInfo[playerid][pNote1]); INI_WriteString( PlayerAcc, "Note2", PlayerInfo[playerid][pNote2]); INI_WriteString( PlayerAcc, "Note3", PlayerInfo[playerid][pNote3]); INI_WriteString( PlayerAcc, "Note4", PlayerInfo[playerid][pNote4]); INI_WriteString( PlayerAcc, "Note5", PlayerInfo[playerid][pNote5]); INI_WriteString( PlayerAcc, "SMS1", PlayerInfo[playerid][pSMS_1]); INI_WriteString( PlayerAcc, "SMS2", PlayerInfo[playerid][pSMS_2]); INI_WriteString( PlayerAcc, "SMS3", PlayerInfo[playerid][pSMS_3]); INI_WriteString( PlayerAcc, "SMS4", PlayerInfo[playerid][pSMS_4]); INI_WriteString( PlayerAcc, "SMS5", PlayerInfo[playerid][pSMS_5]); INI_WriteInt( PlayerAcc, "Lighter", PlayerInfo[playerid][pLighter]); INI_WriteInt( PlayerAcc, "Cigarettes", PlayerInfo[playerid][pCigarettes]); INI_WriteInt( PlayerAcc, "Mascara", PlayerInfo[playerid][pMask]); INI_WriteInt( PlayerAcc, "Locked", PlayerInfo[playerid][pLocked]); INI_WriteInt( PlayerAcc, "Advertencias", PlayerInfo[playerid][pAdvertencias]); INI_WriteInt( PlayerAcc, "AdminAdver", PlayerInfo[playerid][pAdminAdver]); INI_WriteInt( PlayerAcc, "DNI", PlayerInfo[playerid][pDNI]); INI_WriteString( PlayerAcc, "MSN", PlayerInfo[playerid][pMSN]); INI_WriteString( PlayerAcc, "Estado", PlayerInfo[playerid][pEstado]); INI_WriteInt( PlayerAcc, "Weapon", PlayerInfo[playerid][pWeapon]); INI_WriteInt( PlayerAcc, "Ammo", PlayerInfo[playerid][pAmmo]); INI_WriteInt( PlayerAcc, "Weapon2", PlayerInfo[playerid][pWeapon2]); INI_WriteInt( PlayerAcc, "Ammo2", PlayerInfo[playerid][pAmmo2]); INI_WriteInt( PlayerAcc, "Weapon3", PlayerInfo[playerid][pWeapon3]); INI_WriteInt( PlayerAcc, "Ammo3", PlayerInfo[playerid][pAmmo3]); INI_WriteInt( PlayerAcc, "Weapon4", PlayerInfo[playerid][pWeapon4]); INI_WriteInt( PlayerAcc, "Ammo4", PlayerInfo[playerid][pAmmo4]); INI_WriteInt( PlayerAcc, "Weapon5", PlayerInfo[playerid][pWeapon5]); INI_WriteInt( PlayerAcc, "Ammo5", PlayerInfo[playerid][pAmmo5]); INI_WriteInt( PlayerAcc, "Weapon6", PlayerInfo[playerid][pWeapon6]); INI_WriteInt( PlayerAcc, "Ammo6", PlayerInfo[playerid][pAmmo6]); INI_WriteInt( PlayerAcc, "Weapon7", PlayerInfo[playerid][pWeapon7]); INI_WriteInt( PlayerAcc, "Ammo7", PlayerInfo[playerid][pAmmo7]); INI_WriteInt( PlayerAcc, "Weapon8", PlayerInfo[playerid][pWeapon8]); INI_WriteInt( PlayerAcc, "Ammo8", PlayerInfo[playerid][pAmmo8]); INI_WriteInt( PlayerAcc, "Weapon9", PlayerInfo[playerid][pWeapon9]); INI_WriteInt( PlayerAcc, "Ammo9", PlayerInfo[playerid][pAmmo9]); INI_WriteInt( PlayerAcc, "Weapon10", PlayerInfo[playerid][pWeapon10]); INI_WriteInt( PlayerAcc, "Ammo10", PlayerInfo[playerid][pAmmo10]); INI_WriteInt( PlayerAcc, "Weapon11", PlayerInfo[playerid][pWeapon11]); INI_WriteInt( PlayerAcc, "Ammo11", PlayerInfo[playerid][pAmmo11]); INI_WriteInt( PlayerAcc, "Weapon12", PlayerInfo[playerid][pWeapon12]); INI_WriteInt( PlayerAcc, "Ammo12", PlayerInfo[playerid][pAmmo12]); INI_WriteInt( PlayerAcc, "Maleta", PlayerInfo[playerid][pMaleta]); INI_WriteInt( PlayerAcc, "Mochila", PlayerInfo[playerid][pMochila]); INI_WriteInt( PlayerAcc, "Casco", PlayerInfo[playerid][pCasco]); INI_WriteInt( PlayerAcc, "SIDA", PlayerInfo[playerid][pSIDA]); INI_WriteInt( PlayerAcc, "Cancer", PlayerInfo[playerid][pCancer]); INI_WriteInt( PlayerAcc, "Epilepsia", PlayerInfo[playerid][pEpilepsia]); INI_WriteInt( PlayerAcc, "DEagle", PlayerInfo[playerid][pDEagle]); INI_WriteInt( PlayerAcc, "Shotgun", PlayerInfo[playerid][pShotgun]); INI_WriteInt( PlayerAcc, "MP5", PlayerInfo[playerid][pMP5]); INI_WriteInt( PlayerAcc, "AK47", PlayerInfo[playerid][pAK47]); INI_WriteInt( PlayerAcc, "M4", PlayerInfo[playerid][pM4]); INI_WriteInt( PlayerAcc, "Sniper", PlayerInfo[playerid][pSniper]); INI_WriteInt( PlayerAcc, "FStyle", PlayerInfo[playerid][pFStyle]); INI_WriteInt( PlayerAcc, "Leccion", PlayerInfo[playerid][pLeccion]); INI_WriteInt( PlayerAcc, "Busqueda", PlayerInfo[playerid][pBusqueda]); INI_WriteInt( PlayerAcc, "AntiSIDA", PlayerInfo[playerid][pAntiSIDA]); INI_WriteInt( PlayerAcc, "AntiCancer", PlayerInfo[playerid][pAntiCancer]); INI_WriteInt( PlayerAcc, "AntiEpilepsia", PlayerInfo[playerid][pAntiEpilepsia]); INI_WriteInt( PlayerAcc, "Rent", PlayerInfo[playerid][pRent]); INI_WriteInt( PlayerAcc, "Rob", PlayerInfo[playerid][pRob]); INI_WriteInt( PlayerAcc, "Donate", PlayerInfo[playerid][pDonateT]); INI_WriteInt( PlayerAcc, "CarPremium", PlayerInfo[playerid][pCarPremium]); INI_WriteInt( PlayerAcc, "BanDuda", PlayerInfo[playerid][pBanDuda]); INI_WriteInt( PlayerAcc, "Seguro", PlayerInfo[playerid][pSeguro]); INI_WriteInt( PlayerAcc, "Walkie", PlayerInfo[playerid][pWalkie]); INI_WriteInt( PlayerAcc, "Head", PlayerInfo[playerid][pHead]); INI_WriteInt( PlayerAcc, "Married", PlayerInfo[playerid][pMarried]); INI_WriteString( PlayerAcc, "MarriedTo", PlayerInfo[playerid][pMarriedTo]); INI_WriteInt( PlayerAcc, "Entered", PlayerInfo[playerid][pEntered]); INI_WriteInt( PlayerAcc, "Peces", PlayerInfo[playerid][pPeces]); INI_WriteInt( PlayerAcc, "Implementos", PlayerInfo[playerid][pImplementos]); INI_WriteInt( PlayerAcc, "Carnada", PlayerInfo[playerid][pCarnada]); INI_WriteInt( PlayerAcc, "Fichas", PlayerInfo[playerid][pFichas]); INI_WriteInt( PlayerAcc, "DNIFalse", PlayerInfo[playerid][pDNIFalse]); INI_WriteString( PlayerAcc, "DNIName", PlayerInfo[playerid][pDNIName]); INI_WriteInt( PlayerAcc, "Suciedad", PlayerInfo[playerid][pSuciedad]); INI_WriteInt( PlayerAcc, "AnilloCom", PlayerInfo[playerid][pAnilloCom]); INI_WriteInt( PlayerAcc, "AnilloOro", PlayerInfo[playerid][pAnilloOro]); INI_WriteInt( PlayerAcc, "Collar", PlayerInfo[playerid][pCollar]); INI_WriteInt( PlayerAcc, "AnilloDia", PlayerInfo[playerid][pAnilloDia]); INI_WriteInt( PlayerAcc, "Pulsera", PlayerInfo[playerid][pPulsera]); INI_WriteInt( PlayerAcc, "Aretes", PlayerInfo[playerid][pAretes]); INI_WriteInt( PlayerAcc, "Reloj", PlayerInfo[playerid][pReloj]); for(new v = 0; v < MAX_PLAYERTOYS; v++) { format(string, 128, "pt%dModelID",v); INI_WriteInt( PlayerAcc, string, PlayerToyInfo[playerid][v][ptModelID]); format(string, 128, "pt%dBone",v); INI_WriteInt( PlayerAcc, string, PlayerToyInfo[playerid][v][ptBone]); format(string, 128, "pt%dPosX",v); INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptPosX]); format(string, 128, "pt%dPosY",v); INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptPosY]); format(string, 128, "pt%dPosZ",v); INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptPosZ]); format(string, 128, "pt%dRotX",v); INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptRotX]); format(string, 128, "pt%dRotY",v); INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptRotY]); format(string, 128, "pt%dRotZ",v); INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptRotZ]); } INI_Close( PlayerAcc ); } return 1; }
He descargado el GM que me pasaste, y me pasa exactamente lo mismo.
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