zcmd(cvehiculo, playerid, params[]){
if(PlayerInfo[playerid][pLevel] < 2) return Message(playerid, COLOR_RED2, "Debes ser como mнnimo nivel 2");
new newcar = GetPlayerVehicleID(playerid), idcar = GetPlayerVehicleID(playerid);
if(CarInfo[idcar][cOwned] == 1) return Message(playerid, COLOR_RED2, "El vehнculo no estб en venta.");
if(PlayerInfo[playerid][pPcarkey] != 9999) return Message(playerid, COLOR_RED2, "Ya posees un vehнculo.");
if(!IsAnOwnableCar(newcar)) return Message(playerid, COLOR_RED2, "Este vehнculo no estб en venta.");
if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]){
ShowPlayerDialog(playerid, IMPORTAR_MOTOR, DIALOG_STYLE_LIST, "Elegir prestaciones", "Motor sin plomo 95\t\tCapacidad: 100l (1$/l)\nMotor sin plomo 98\t\tCapacidad: 120l (1$/l)\nMotor Diesel\t\tCapacidad: 160l (2$/l)\nMotor Biodiesel\t\tCapacidad: 230l (3$/l)", "Instalar", "Salir");
PlayerInfo[playerid][pPcarkey] = idcar;
CarInfo[idcar][cVehTime] = gettime() + 1296000;
PlayerInfo[playerid][pTimeCar] = gettime() + 1296000;
CarInfo[idcar][cOwned] = 1;
CarInfo[idcar][cBattery] = 5000;
strmid(CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 32);
Bought(playerid, CarInfo[PlayerInfo[playerid][pPcarkey]][cValue]);
SetVehicleParamsEx(idcar, 0,0,0,0,0,0,0);
gEngine[playerid] = 0;
engineOn[idcar] = false;
ClearChatbox(playerid, 10);
Message(playerid, COLOR_GREEN, "Felicidades! Has adquirido este vehнculo, utiliza (/v [item])");
Message(playerid, COLOR_GREEN, "MUY IMPORTANTE: {FFFFFF}Utiliza /tiempoveh para mas informacion sobre tu vehнculo.");
strmid(CarInfo[idcar][cPlate], "00000", 0, strlen("00000"), 255);
SetVehicleNumberPlate(idcar, CarInfo[idcar][cPlate]);
UpdateCars();
new ownvehkey = PlayerInfo[playerid][pPcarkey];
new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
if(PlayerToPoint(30.0,playerid,544.5143,-1280.5714,17.2482)) Till(6, carsellprice/3);
if(PlayerToPoint(30.0,playerid,1045.3408,-905.2751,42.6273)) Till(7, carsellprice/3);
if(PlayerToPoint(50.0,playerid,2152.0850,-1150.7964,24.1398)) Till(8, carsellprice/3);
if(PlayerToPoint(20.0,playerid,633.4413,-1950.7174,1.6708)) Till(15, carsellprice/3);
} else Message(playerid, COLOR_RED2, "ЎNo tienes dinero suficiente!");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new welcome[128], nombrewelcome[MAX_PLAYER_NAME], IPwelcome[16];
GetPlayerName(playerid, nombrewelcome, sizeof(nombrewelcome));
GetPlayerIp(playerid, IPwelcome, sizeof(IPwelcome));
format(welcome, 100, "Servidor:{E6E6E6}[ID:%d]{FF0040}%s Ha Salido Del Servidor{FFFFFF}[IP:%s]", playerid, nombrewelcome, IPwelcome );
if (PlayerInfo[playerid][pKey] == 15418665)
{
GetPlayerName(playerid, nombrewelcome, sizeof(nombrewelcome));
GetPlayerIp(playerid, IPwelcome, sizeof(IPwelcome));
format(welcome, 100, "Servidor:{E6E6E6}[ID:%d]{FF0040}%s Ha Salido Del Servidor{FFFFFF}[IP:%s]", playerid, nombrewelcome, IPwelcome );
SendClientMessage(playerid, COLOR_GREY,welcome);
}
new string[128];
SaveGuns(playerid);
OnPlayerUpdateTime(playerid);
gActivePlayers[playerid]--;
numplayers--;
TextDrawHideForPlayer(playerid, SunGlasses);
TextDrawHideForPlayer(playerid, BalanceTextDraw[playerid]);
TextDrawHideForPlayer(playerid, SkinTextDraw[playerid]);
TextDrawHideForPlayer(playerid, NivelTextDraw[playerid]);
TextDrawHideForPlayer(playerid, ExperienciaTextDraw[playerid]);
TextDrawHideForPlayer(playerid, TelefonoTextDraw[playerid]);
Delete3DTextLabel(Estado[playerid]);
if(SmokeTimer[playerid]) KillTimer(SmokeTimer[playerid]);
if(DrugTimer[playerid]) KillTimer(DrugTimer[playerid]);
if(PlayerInfo[playerid][pPcarkey] != 9999 && PlayerInfo[playerid][pTimeCar] > gettime())
{
SetVehicleVirtualWorld(PlayerInfo[playerid][pPcarkey], PlayerInfo[playerid][pPcarkey]);
}
if(PlayerInfo[playerid][pPcarkey2] != 9999 && PlayerInfo[playerid][pTimeCar2] > gettime())
{
SetVehicleVirtualWorld(PlayerInfo[playerid][pPcarkey2], PlayerInfo[playerid][pPcarkey2]);
}
if(PlayerInfo[playerid][pCarPremium] != 9999)
{
SetVehicleVirtualWorld(PlayerInfo[playerid][pCarPremium], PlayerInfo[playerid][pCarPremium]);
}
if(HireKey[playerid] != 9999)
{
SetVehicleToRespawn(HireKey[playerid]);
}
if(Interview != 0)
{
if(strcmp(Interviewer,PlayerName(playerid),true) == 0 )
{
Message(playerid, COLOR_WHITE, "Se cancelу tu entrevista!");
Interviewer = "Nadie";
Interview = 0;
}
}
if(PaintballType[playerid] > 0)
{
switch(PaintballType[playerid])
{
case 1: TotalDM -= 1;
case 2: TTeamNaranja -= 1;
case 3: TTeamVerde -= 1;
case 4: TotalPlayer -= 1;
}
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
Bought(playerid, TransportCost[playerid]);
Earn(TransportDriver[playerid], TransportCost[playerid]);
format(string, sizeof(string), "~w~Te costo ~r~%d$",TransportCost[playerid]);
GameTextForPlayer(playerid, string, 5000, 1);
format(string, sizeof(string), "~w~Has ganado ~g~%d$",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
TextDrawHideForPlayer(playerid, Taximeter[playerid]);
TextDrawHideForPlayer(TransportDriver[playerid], Taximeter[TransportDriver[playerid]]);
TransportCost[playerid] = 0; TransportTime[playerid] = 0; TransportDriver[playerid] = 999;
}
}
if(TaxiCalled[playerid] > 0)
{
switch(TaxiCalled[playerid])
{
case 1: { TaxiSlot1 = 999; SlotZone1 = "Sin Localizar"; SlotCity1 = "No"; TiempoSlot1 = 0; }
case 2: { TaxiSlot2 = 999; SlotZone2 = "Sin Localizar"; SlotCity2 = "No"; TiempoSlot2 = 0; }
case 3: { TaxiSlot3 = 999; SlotZone3 = "Sin Localizar"; SlotCity3 = "No"; TiempoSlot3 = 0; }
case 4: { TaxiSlot4 = 999; SlotZone4 = "Sin Localizar"; SlotCity4 = "No"; TiempoSlot4 = 0; }
case 5: { TaxiSlot5 = 999; SlotZone5 = "Sin Localizar"; SlotCity5 = "No"; TiempoSlot5 = 0; }
case 6: { TaxiSlot6 = 999; SlotZone6 = "Sin Localizar"; SlotCity6 = "No"; TiempoSlot6 = 0; }
case 7: { TaxiSlot7 = 999; SlotZone7 = "Sin Localizar"; SlotCity7 = "No"; TiempoSlot7 = 0; }
case 8: { TaxiSlot8 = 999; SlotZone8 = "Sin Localizar"; SlotCity8 = "No"; TiempoSlot8 = 0; }
}
}
}
public OnPlayerUpdateTime(playerid)
{
if(gPlayerLogged[playerid] == 1)
{
new string[128], string3[64], playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "users/%s.ini", playername3);
new INI:PlayerAcc = INI_Open( string3 );
INI_WriteString( PlayerAcc, "Key", PlayerInfo[playerid][pKey]);
INI_WriteInt( PlayerAcc, "Level", PlayerInfo[playerid][pLevel]);
INI_WriteInt( PlayerAcc, "AdminCRP", PlayerInfo[playerid][pAdminECRP]);
INI_WriteInt( PlayerAcc, "Facciones", PlayerInfo[playerid][pFacciones]);
INI_WriteInt( PlayerAcc, "Helper", PlayerInfo[playerid][pHelper]);
INI_WriteInt( PlayerAcc, "ConnectedTime", PlayerInfo[playerid][pConnectTime]);
INI_WriteInt( PlayerAcc, "Registered", PlayerInfo[playerid][pReg]);
INI_WriteInt( PlayerAcc, "Sex", PlayerInfo[playerid][pSex]);
INI_WriteInt( PlayerAcc, "Age", PlayerInfo[playerid][pAge]);
INI_WriteInt( PlayerAcc, "Origin", PlayerInfo[playerid][pOrigin]);
INI_WriteInt( PlayerAcc, "Walk", PlayerInfo[playerid][pWalk]);
INI_WriteInt( PlayerAcc, "Respect", PlayerInfo[playerid][pExp]);
INI_WriteInt( PlayerAcc, "Money", GetPlayerMoney(playerid));
INI_WriteInt( PlayerAcc, "Bank", PlayerInfo[playerid][pAccount]);
INI_WriteInt( PlayerAcc, "Cheques", PlayerInfo[playerid][pCheques]);
INI_WriteInt( PlayerAcc, "Kills", PlayerInfo[playerid][pKills]);
INI_WriteInt( PlayerAcc, "Deaths", PlayerInfo[playerid][pDeaths]);
INI_WriteInt( PlayerAcc, "Arrested", PlayerInfo[playerid][pArrested]);
INI_WriteInt( PlayerAcc, "LottoNr", PlayerInfo[playerid][pLottoNr]);
INI_WriteInt( PlayerAcc, "Job", PlayerInfo[playerid][pJob]);
INI_WriteInt( PlayerAcc, "Jailed", PlayerInfo[playerid][pJailed]);
INI_WriteInt( PlayerAcc, "JailTime", PlayerInfo[playerid][pJailTime]);
INI_WriteInt( PlayerAcc, "Materiales", PlayerInfo[playerid][pMats]);
INI_WriteInt( PlayerAcc, "Drogas", PlayerInfo[playerid][pDrugs]);
INI_WriteInt( PlayerAcc, "Speed", PlayerInfo[playerid][pSpeed]);
INI_WriteInt( PlayerAcc, "Ectasy", PlayerInfo[playerid][pEctasy]);
INI_WriteInt( PlayerAcc, "Ritalin", PlayerInfo[playerid][pRitalin]);
INI_WriteInt( PlayerAcc, "Heroina", PlayerInfo[playerid][pHeroina]);
INI_WriteInt( PlayerAcc, "Marihuana", PlayerInfo[playerid][pMarihuana]);
INI_WriteInt( PlayerAcc, "Leader", PlayerInfo[playerid][pLeader]);
INI_WriteInt( PlayerAcc, "Member", PlayerInfo[playerid][pMember]);
INI_WriteInt( PlayerAcc, "Rank", PlayerInfo[playerid][pRank]);
INI_WriteInt( PlayerAcc, "Char", PlayerInfo[playerid][pChar]);
GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
INI_WriteFloat( PlayerAcc, "Health", PlayerInfo[playerid][pHealth]);
GetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
INI_WriteFloat( PlayerAcc, "Armour", PlayerInfo[playerid][pArmour]);
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
INI_WriteInt( PlayerAcc, "Int", PlayerInfo[playerid][pInt]);
PlayerInfo[playerid][pVirWorld] = GetPlayerVirtualWorld(playerid);
INI_WriteInt( PlayerAcc, "VirWorld", PlayerInfo[playerid][pVirWorld]);
INI_WriteInt( PlayerAcc, "Team", PlayerInfo[playerid][pTeam]);
INI_WriteInt( PlayerAcc, "Model", PlayerInfo[playerid][pModel]);
INI_WriteInt( PlayerAcc, "PhoneNr", PlayerInfo[playerid][pPnumber]);
INI_WriteInt( PlayerAcc, "Minutes", PlayerInfo[playerid][pMinutes]);
INI_WriteInt( PlayerAcc, "MTexto", PlayerInfo[playerid][pMTexto]);
INI_WriteInt( PlayerAcc, "Ipod", PlayerInfo[playerid][pIpod]);
INI_WriteInt( PlayerAcc, "Car", PlayerInfo[playerid][pPcarkey]);
INI_WriteInt( PlayerAcc, "Car2", PlayerInfo[playerid][pPcarkey2]);
INI_WriteInt( PlayerAcc, "TimeCar", PlayerInfo[playerid][pTimeCar]);
INI_WriteInt( PlayerAcc, "TimeCar2", PlayerInfo[playerid][pTimeCar2]);
INI_WriteInt( PlayerAcc, "House", PlayerInfo[playerid][pPhousekey]);
INI_WriteInt( PlayerAcc, "Negocio", PlayerInfo[playerid][pPbizzkey]);
GetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
INI_WriteFloat( PlayerAcc, "Pos_x", PlayerInfo[playerid][pPos_x]);
INI_WriteFloat( PlayerAcc, "Pos_y", PlayerInfo[playerid][pPos_y]);
INI_WriteFloat( PlayerAcc, "Pos_z", PlayerInfo[playerid][pPos_z]);
INI_WriteInt( PlayerAcc, "CarLic", PlayerInfo[playerid][pCarLic]);
INI_WriteInt( PlayerAcc, "FlyLic", PlayerInfo[playerid][pFlyLic]);
INI_WriteInt( PlayerAcc, "BoatLic", PlayerInfo[playerid][pBoatLic]);
INI_WriteInt( PlayerAcc, "GunLic", PlayerInfo[playerid][pGunLic]);
INI_WriteInt( PlayerAcc, "Gafas", PlayerInfo[playerid][pGafas]);
INI_WriteInt( PlayerAcc, "Tutorial", PlayerInfo[playerid][pTut]);
INI_WriteString( PlayerAcc, "Antecedente1", PlayerInfo[playerid][pAntecedente1]);
INI_WriteString( PlayerAcc, "Antecedente2", PlayerInfo[playerid][pAntecedente2]);
INI_WriteString( PlayerAcc, "Antecedente3", PlayerInfo[playerid][pAntecedente3]);
INI_WriteString( PlayerAcc, "Note1", PlayerInfo[playerid][pNote1]);
INI_WriteString( PlayerAcc, "Note2", PlayerInfo[playerid][pNote2]);
INI_WriteString( PlayerAcc, "Note3", PlayerInfo[playerid][pNote3]);
INI_WriteString( PlayerAcc, "Note4", PlayerInfo[playerid][pNote4]);
INI_WriteString( PlayerAcc, "Note5", PlayerInfo[playerid][pNote5]);
INI_WriteString( PlayerAcc, "SMS1", PlayerInfo[playerid][pSMS_1]);
INI_WriteString( PlayerAcc, "SMS2", PlayerInfo[playerid][pSMS_2]);
INI_WriteString( PlayerAcc, "SMS3", PlayerInfo[playerid][pSMS_3]);
INI_WriteString( PlayerAcc, "SMS4", PlayerInfo[playerid][pSMS_4]);
INI_WriteString( PlayerAcc, "SMS5", PlayerInfo[playerid][pSMS_5]);
INI_WriteInt( PlayerAcc, "Lighter", PlayerInfo[playerid][pLighter]);
INI_WriteInt( PlayerAcc, "Cigarettes", PlayerInfo[playerid][pCigarettes]);
INI_WriteInt( PlayerAcc, "Mascara", PlayerInfo[playerid][pMask]);
INI_WriteInt( PlayerAcc, "Locked", PlayerInfo[playerid][pLocked]);
INI_WriteInt( PlayerAcc, "Advertencias", PlayerInfo[playerid][pAdvertencias]);
INI_WriteInt( PlayerAcc, "AdminAdver", PlayerInfo[playerid][pAdminAdver]);
INI_WriteInt( PlayerAcc, "DNI", PlayerInfo[playerid][pDNI]);
INI_WriteString( PlayerAcc, "MSN", PlayerInfo[playerid][pMSN]);
INI_WriteString( PlayerAcc, "Estado", PlayerInfo[playerid][pEstado]);
INI_WriteInt( PlayerAcc, "Weapon", PlayerInfo[playerid][pWeapon]);
INI_WriteInt( PlayerAcc, "Ammo", PlayerInfo[playerid][pAmmo]);
INI_WriteInt( PlayerAcc, "Weapon2", PlayerInfo[playerid][pWeapon2]);
INI_WriteInt( PlayerAcc, "Ammo2", PlayerInfo[playerid][pAmmo2]);
INI_WriteInt( PlayerAcc, "Weapon3", PlayerInfo[playerid][pWeapon3]);
INI_WriteInt( PlayerAcc, "Ammo3", PlayerInfo[playerid][pAmmo3]);
INI_WriteInt( PlayerAcc, "Weapon4", PlayerInfo[playerid][pWeapon4]);
INI_WriteInt( PlayerAcc, "Ammo4", PlayerInfo[playerid][pAmmo4]);
INI_WriteInt( PlayerAcc, "Weapon5", PlayerInfo[playerid][pWeapon5]);
INI_WriteInt( PlayerAcc, "Ammo5", PlayerInfo[playerid][pAmmo5]);
INI_WriteInt( PlayerAcc, "Weapon6", PlayerInfo[playerid][pWeapon6]);
INI_WriteInt( PlayerAcc, "Ammo6", PlayerInfo[playerid][pAmmo6]);
INI_WriteInt( PlayerAcc, "Weapon7", PlayerInfo[playerid][pWeapon7]);
INI_WriteInt( PlayerAcc, "Ammo7", PlayerInfo[playerid][pAmmo7]);
INI_WriteInt( PlayerAcc, "Weapon8", PlayerInfo[playerid][pWeapon8]);
INI_WriteInt( PlayerAcc, "Ammo8", PlayerInfo[playerid][pAmmo8]);
INI_WriteInt( PlayerAcc, "Weapon9", PlayerInfo[playerid][pWeapon9]);
INI_WriteInt( PlayerAcc, "Ammo9", PlayerInfo[playerid][pAmmo9]);
INI_WriteInt( PlayerAcc, "Weapon10", PlayerInfo[playerid][pWeapon10]);
INI_WriteInt( PlayerAcc, "Ammo10", PlayerInfo[playerid][pAmmo10]);
INI_WriteInt( PlayerAcc, "Weapon11", PlayerInfo[playerid][pWeapon11]);
INI_WriteInt( PlayerAcc, "Ammo11", PlayerInfo[playerid][pAmmo11]);
INI_WriteInt( PlayerAcc, "Weapon12", PlayerInfo[playerid][pWeapon12]);
INI_WriteInt( PlayerAcc, "Ammo12", PlayerInfo[playerid][pAmmo12]);
INI_WriteInt( PlayerAcc, "Maleta", PlayerInfo[playerid][pMaleta]);
INI_WriteInt( PlayerAcc, "Mochila", PlayerInfo[playerid][pMochila]);
INI_WriteInt( PlayerAcc, "Casco", PlayerInfo[playerid][pCasco]);
INI_WriteInt( PlayerAcc, "SIDA", PlayerInfo[playerid][pSIDA]);
INI_WriteInt( PlayerAcc, "Cancer", PlayerInfo[playerid][pCancer]);
INI_WriteInt( PlayerAcc, "Epilepsia", PlayerInfo[playerid][pEpilepsia]);
INI_WriteInt( PlayerAcc, "DEagle", PlayerInfo[playerid][pDEagle]);
INI_WriteInt( PlayerAcc, "Shotgun", PlayerInfo[playerid][pShotgun]);
INI_WriteInt( PlayerAcc, "MP5", PlayerInfo[playerid][pMP5]);
INI_WriteInt( PlayerAcc, "AK47", PlayerInfo[playerid][pAK47]);
INI_WriteInt( PlayerAcc, "M4", PlayerInfo[playerid][pM4]);
INI_WriteInt( PlayerAcc, "Sniper", PlayerInfo[playerid][pSniper]);
INI_WriteInt( PlayerAcc, "FStyle", PlayerInfo[playerid][pFStyle]);
INI_WriteInt( PlayerAcc, "Leccion", PlayerInfo[playerid][pLeccion]);
INI_WriteInt( PlayerAcc, "Busqueda", PlayerInfo[playerid][pBusqueda]);
INI_WriteInt( PlayerAcc, "AntiSIDA", PlayerInfo[playerid][pAntiSIDA]);
INI_WriteInt( PlayerAcc, "AntiCancer", PlayerInfo[playerid][pAntiCancer]);
INI_WriteInt( PlayerAcc, "AntiEpilepsia", PlayerInfo[playerid][pAntiEpilepsia]);
INI_WriteInt( PlayerAcc, "Rent", PlayerInfo[playerid][pRent]);
INI_WriteInt( PlayerAcc, "Rob", PlayerInfo[playerid][pRob]);
INI_WriteInt( PlayerAcc, "Donate", PlayerInfo[playerid][pDonateT]);
INI_WriteInt( PlayerAcc, "CarPremium", PlayerInfo[playerid][pCarPremium]);
INI_WriteInt( PlayerAcc, "BanDuda", PlayerInfo[playerid][pBanDuda]);
INI_WriteInt( PlayerAcc, "Seguro", PlayerInfo[playerid][pSeguro]);
INI_WriteInt( PlayerAcc, "Walkie", PlayerInfo[playerid][pWalkie]);
INI_WriteInt( PlayerAcc, "Head", PlayerInfo[playerid][pHead]);
INI_WriteInt( PlayerAcc, "Married", PlayerInfo[playerid][pMarried]);
INI_WriteString( PlayerAcc, "MarriedTo", PlayerInfo[playerid][pMarriedTo]);
INI_WriteInt( PlayerAcc, "Entered", PlayerInfo[playerid][pEntered]);
INI_WriteInt( PlayerAcc, "Peces", PlayerInfo[playerid][pPeces]);
INI_WriteInt( PlayerAcc, "Implementos", PlayerInfo[playerid][pImplementos]);
INI_WriteInt( PlayerAcc, "Carnada", PlayerInfo[playerid][pCarnada]);
INI_WriteInt( PlayerAcc, "Fichas", PlayerInfo[playerid][pFichas]);
INI_WriteInt( PlayerAcc, "DNIFalse", PlayerInfo[playerid][pDNIFalse]);
INI_WriteString( PlayerAcc, "DNIName", PlayerInfo[playerid][pDNIName]);
INI_WriteInt( PlayerAcc, "Suciedad", PlayerInfo[playerid][pSuciedad]);
INI_WriteInt( PlayerAcc, "AnilloCom", PlayerInfo[playerid][pAnilloCom]);
INI_WriteInt( PlayerAcc, "AnilloOro", PlayerInfo[playerid][pAnilloOro]);
INI_WriteInt( PlayerAcc, "Collar", PlayerInfo[playerid][pCollar]);
INI_WriteInt( PlayerAcc, "AnilloDia", PlayerInfo[playerid][pAnilloDia]);
INI_WriteInt( PlayerAcc, "Pulsera", PlayerInfo[playerid][pPulsera]);
INI_WriteInt( PlayerAcc, "Aretes", PlayerInfo[playerid][pAretes]);
INI_WriteInt( PlayerAcc, "Reloj", PlayerInfo[playerid][pReloj]);
for(new v = 0; v < MAX_PLAYERTOYS; v++)
{
format(string, 128, "pt%dModelID",v);
INI_WriteInt( PlayerAcc, string, PlayerToyInfo[playerid][v][ptModelID]);
format(string, 128, "pt%dBone",v);
INI_WriteInt( PlayerAcc, string, PlayerToyInfo[playerid][v][ptBone]);
format(string, 128, "pt%dPosX",v);
INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptPosX]);
format(string, 128, "pt%dPosY",v);
INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptPosY]);
format(string, 128, "pt%dPosZ",v);
INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptPosZ]);
format(string, 128, "pt%dRotX",v);
INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptRotX]);
format(string, 128, "pt%dRotY",v);
INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptRotY]);
format(string, 128, "pt%dRotZ",v);
INI_WriteFloat( PlayerAcc, string, PlayerToyInfo[playerid][v][ptRotZ]);
}
INI_Close( PlayerAcc );
}
return 1;
}
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He descargado el GM que me pasaste, y me pasa exactamente lo mismo.
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