How do I stop a player from sprinting? - Printable Version
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+--- Thread: How do I stop a player from sprinting? (
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How do I stop a player from sprinting? -
Dokins - 16.02.2015
I've looked around in several places and cannot find a resolution, could someone please advise.
Re: How do I stop a player from sprinting? -
bigboy81 - 16.02.2015
Use if player holding space and w directly and do someting with that
Re: How do I stop a player from sprinting? -
Dokins - 16.02.2015
How do I detect this? I find it a little confusing.
Re: How do I stop a player from sprinting? -
bigboy81 - 16.02.2015
Quote:
Originally Posted by Dokins
How do I detect this? I find it a little confusing.
|
Something like this
Code:
if(HOLDING(KEY_UP | KEY_SPRINT)
{
ApplyAnimation(playerid, "PED", "FALL_front", 4.0, 1, 0, 0, 0, 0,1);
}
Re: How do I stop a player from sprinting? -
Extremo - 16.02.2015
Alternatively, you could look into the following functions:
GetPlayerVelocity
SetPlayerVelocity
However this would most certainly require a loop and thus may not be desirable because of performance related issues. Up to you.
EDIT:
Speaking of which, you probably should make sure to detect the EXACT speed of sprinting, because I am unaware if car surfing or other sorts of movement are considered velocity.
Re: How do I stop a player from sprinting? -
xVIP3Rx - 16.02.2015
Try this
pawn Code:
#define HOLDING(%0) ((newkeys & (%0)) == (%0))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && HOLDING(KEY_SPRINT ))
{
SetPlayerVelocity(playerid, 0.0, 0.0, 0.0); // Forces the player to stop
}
return 1;
}