/*|____________________________________________________|* *|--------------------[LUMBER SYSTEM]-----------------|* *|---------------------[By:Lynnstrum]-----------------|* *|____________________________________________________|*/ #include <a_samp> #include <zcmd> // Command Processer used. #define DIALOG_LUMBER 1000 #define C_WHITE 0xFFFFFFAA forward LoadLumber(); // Loads the Lumber when the filterscript is initiated. forward SaveLumber(); // Saves the lumber when lumber is added or removed. forward splits(const strsrc[], strdest[][], delimiter); enum LumberInfo// Information used for the lumber system { Text3D:LumberText,//3DText loaded stating the amount of lumber Lumber } new L_Info[LumberInfo];// Shortened way of saying LumberInfor public OnFilterScriptInit() { LoadLumber();// Loads Lumber return 1; } public LoadLumber() { new LoadCoords[1][24]; new strFromFile2[256]; new str[128]; new File: file = fopen("LSLRP/Jobs/lumber.cfg", io_read); if (file) { fread(file, strFromFile2); splits(strFromFile2, LoadCoords, \'|\'); L_Info[Lumber] = strval(LoadCoords[0]); format(str, sizeof str, "Lumber Avalible: {F81414}%d", L_Info[Lumber]); L_Info[LumberText] = Create3DTextLabel(str, C_WHITE, -62.2114,-1121.7120,1.2945, 10.0, 0);// Lumber print("Lumber Loaded"); fclose(file); } return 1; } public SaveLumber() { new FString[256], File: flocation = fopen("LSLRP/Jobs/lumber.cfg", io_write);// format(FString, sizeof(FString), "%d", L_Info[Lumber]); fwrite(flocation, FString); return fclose(flocation);// Closes the file, after the information above has been Saved. } CMD:editlumber(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_LUMBER, DIALOG_STYLE_INPUT, "Lumber Settings", "Input the new lumber amount.", "Done", "Cancel"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[128+MAX_PLAYER_NAME]; if(dialogid == DIALOG_LUMBER) { new lumber = strval(inputtext); if(response) { if(lumber < 0 || lumber > 1000000) { SendClientMessage(playerid, C_WHITE, "SYNTAX: {00FF22}Only lumber amounts {FFFFFF}0-1000000 {00FF22}are valid."); return 1; } else { L_Info[Lumber] = lumber; format(string, sizeof string, "Lumber Avalible {F81414}%d", L_Info[Lumber]); Update3DTextLabelText(L_Info[LumberText], C_WHITE, string); SaveLumber(); } } } return 1; } public splits(const strsrc[], strdest[][], delimiter) { new i, li; new aNum; new len; while(i <= strlen(strsrc)){ if(strsrc[i]==delimiter || i==strlen(strsrc)){ len = strmid(strdest[aNum], strsrc, li, i, 128); strdest[aNum][len] = 0; li = i+1; aNum++; } i++; } return 1; }
fopen("LSLRP/Jobs/lumber.cfg", io_write);//
C:\GTA\7447\filterscripts\derakht.pwn(64) : warning 217: loose indentation
C:\GTA\7447\filterscripts\derakht.pwn(73) : warning 217: loose indentation C:\GTA\7447\filterscripts\derakht.pwn(74) : warning 217: loose indentation C:\GTA\7447\filterscripts\derakht.pwn(79) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings. |
Thanks Dear Crayder,
I Have Compile This Script But it does not work ! |
VIDEO / IMAGES ? dont release something without it if you want that people download it...
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