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Players goes out of sync when entering vehicle - Printable Version

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+--- Thread: Players goes out of sync when entering vehicle (/showthread.php?tid=562404)



Players goes out of sync when entering vehicle - jeffery30162 - 08.02.2015

When one player goes into a vehicle he goes out of sync with the rest and when that player exits his vehicle he then goes back into sync at the new position but the vehicle to the other players has not moved.


Re: Players goes out of sync when entering vehicle - Sascha - 08.02.2015

why did you open a new topic for that?
https://sampforum.blast.hk/showthread.php?tid=562278


Re: Players goes out of sync when entering vehicle - jeffery30162 - 08.02.2015

i felt like I did not get my point across correctly the first time, my b for the second post


Re: Players goes out of sync when entering vehicle - Sascha - 08.02.2015

that's what we have an "modify" and reply button for


Re: Players goes out of sync when entering vehicle - Sime30 - 08.02.2015

This issue happens on your gamemode or on every gamemode?


Re: Players goes out of sync when entering vehicle - jeffery30162 - 08.02.2015

on my gamemode


Re: Players goes out of sync when entering vehicle - Sime30 - 08.02.2015

Must be OnPlayerUpdate, OnPlayerEnterVehicle, timers, loops... I don't know... Check your FS(If using) and includes


Re: Players goes out of sync when entering vehicle - jeffery30162 - 08.02.2015

im going to download the lastest server files from sa-mp.com and going to transfer over, ill let you know what happens


Re: Players goes out of sync when entering vehicle - jeffery30162 - 08.02.2015

It still does it


Re: Players goes out of sync when entering vehicle - jeffery30162 - 09.02.2015

I tried using another gamemode thats samp includes when you download their server files and it is my gamemode that is having the issue. SHIT, thats not good. I have been coding alot of things recently and have not tested out my server with multiple players. What could cause this kind of vehicle de-synching after a player gets into it? What callbacks could effect this?