Fishing animation bug -
Supermaxultraswag - 08.02.2015
Код:
SetTimerEx("Fish", 2000, false, "i", playerid);
TogglePlayerControllable(playerid,0);
ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,0,1,1);
Why sometimes animation works and sometimes not? Is this some kind of sa-mp bug?
Re: Fishing animation bug -
Crayder - 08.02.2015
First off, that's not the fishing animation.
Second, you need to explain more. You are not telling us what is going wrong.
Correct parameters for ApplyAnimation:
(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
Recommended settings:
(playerid, "SWORD", "sword_block", 4.1, 1, 1, 1, 1, 1, 1);
Re: Fishing animation bug -
Supermaxultraswag - 08.02.2015
Quote:
Originally Posted by Crayder
First off, that's not the fishing animation.
|
K den sword_block animation. Much difference
Quote:
Originally Posted by Crayder
You are not telling us what is going wrong.
|
Quote:
Originally Posted by Supermaxultraswag
Why sometimes animation works and sometimes not? Is this some kind of sa-mp bug?
|
I do
Quote:
Originally Posted by Crayder
Correct parameters for ApplyAnimation:
(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
Recommended settings:
(playerid, "SWORD", "sword_block", 4.1, 1, 1, 1, 1, 1, 1);
|
Still, sometimes animation play, sometimes not
AW: Fishing animation bug -
Bluescreen - 08.02.2015
Try to preload the animlib before you start the animation, see here:
https://sampforum.blast.hk/showthread.php?tid=377330
Re: Fishing animation bug -
Crayder - 09.02.2015
Also something hilarious about the fishing anim (for the children here): Purple Dilde weapon, crouch, and fishing anim all put together. DO IT TO SEE WHAT HAPPENS!