Код:
#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#define Dance 1464
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/dancas", true) == 0) {
ShowPlayerDialog(playerid, Dance, DIALOG_STYLE_LIST, "Sistema De Animes de Danзas", "Estilo 1\nEstilo 2\nEstilo 3\nEstilo 4\nEstilo 5\nEstilo 6\nEstilo 7\nEstilo 8\nEstilo 9\nEstilo 10\nEstilo 11\nEstilo 12\nEstilo 13\nParar Anime", "Selecionar", "Cancelar");
return 1;
}
return false;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == Dance)
if(response) {
if(listitem == 0) {
ApplyAnimation(playerid, "DANCING", "bd_clap", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 1) {
ApplyAnimation(playerid, "DANCING", "bd_clap1", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 2) {
ApplyAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 3) {
ApplyAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 4) {
ApplyAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 5) {
ApplyAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 6) {
ApplyAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 7) {
ApplyAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 8) {
ApplyAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 9) {
ApplyAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 10) {
ApplyAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 11) {
ApplyAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 1, 1, 1, 0);
return 1;
}
if(listitem == 12) {
ApplyAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 1, 1, 1, 0);
return 1;
}
}
return 1;
}
#endif
eu coloco para fazer o anime mais nгo funfa, nгo acontece nada com o char