Skill loading problem - Printable Version
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Skill loading problem -
Kruzz - 05.02.2015
I've made a farming skill system with sscanf(I also tried a normal one, with 3 variables), but the variables gone crazy.
I've done some debug, so I've got this:
When you login, the variables looks normally. (how i've set them)
After 1-5 seconds, they gone crazy, like 50, 55, 60 etc, for no reason.
The loading part:
Код:
new farmskill[128];
cache_get_field_content( 0, "FarmingInfo", farmskill);
sscanf(farmskill, dfSScanfSkillSyntax, PlayerInfo[playerid][pTest][0], PlayerInfo[playerid][pTest][1], PlayerInfo[playerid][pTest][2]);
format(szMessage, sizeof(szMessage), "%d, %d, %d", PlayerInfo[playerid][pTest][0], PlayerInfo[playerid][pTest][1], PlayerInfo[playerid][pTest][2]);
SCM(playerid, -1, szMessage);
And, the /skills command:
Код:
YCMD:skills(playerid, params[], help)
{
SendClientMessage(playerid, -1, "-------------Skills-------------");
if(PlayerInfo[playerid][pTest][0] < 6)
{
format(szMessage, sizeof(szMessage), "Farmer skill: %d/6 (%d bags of flour transported) - bags needed for next skill: %d", PlayerInfo[playerid][pTest][0], PlayerInfo[playerid][pTest][1], PlayerInfo[playerid][pTest][2]);
SendClientMessage(playerid, -1, szMessage);
}
else
{
format(szMessage, sizeof(szMessage), "Farmer skill: %d/6 (%d bags of flour transported)", PlayerInfo[playerid][pTest][0], PlayerInfo[playerid][pTest][1]);
SendClientMessage(playerid, -1, szMessage);
}
return 1;
}
I've tried to re-make the command with 3 variables, to re-write the /skills command, nothing helped at all..
Re: Skill loading problem -
Kruzz - 05.02.2015
Solved...