car bugado ;-; -
VinnyScript - 29.01.2015
estou com meu carro de boa ;-; dae qualquer player do serve cria um carro e o meu some ;-; ajuda ?
Код:
CMD:car(playerid,params[]) {
new
veh[30],
vehid,
cor1,
cor2
;
if(sscanf(params,"s[30]dd",veh,cor1,cor2)) return SendClientMessage(playerid,-1,"{FF0000}[ERRO] {C3C3C3} /car [nome ou ID] [cor1] [cor2]");
if(IsNumeric(veh)) vehid = strval(veh);
else vehid = ReturnVehicleModelID(veh);
if(vehid < 400 || vehid > 611) return SendClientMessage(playerid,-1,"{00FF00}» ! « {FFFFFF} Veнculo invalido");
{
if(vehid == 520 || vehid == 432 || vehid == 592 || vehid == 425 ||
vehid == 464 || vehid == 406 || vehid == 476 || vehid == 447) return SendClientMessage(playerid, RED, "[INFO] Este veнculo nгo й permitido neste mundo.");
}
GiveVehicle(playerid,vehid,cor1,cor2);
return 1;
}
Re: car bugado ;-; -
ReyMysterio - 29.01.2015
Mande a funзгo "GiveVehicle"
Re: car bugado ;-; -
VinnyScript - 29.01.2015
Код:
GiveVehicle(playerid,vehicleid, color1, color2)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Float:x,
Float:y,
Float:z,
Float:angle,
string2[85]
;
if(CreatedVehicle[playerid]) DestroyVehicle(CreatedVehicle[playerid]);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
new veh = CreateVehicle(vehicleid, x, y, z, angle, color1, color2, -1);
SetVehicleVirtualWorld(veh, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(veh, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, veh, 0);
CreatedVehicle[playerid] = 1;
format(string2,sizeof(string2),"{00FF00}» Info « {FFFFFF}Vocк criou o veнculo %s ID: %d", VehicleNames[vehicleid-400],vehicleid);
return SendClientMessage(playerid, -1, string2);
}
return 1;
}
poderia ver a funзao de destruir o antigo carro q ele criou tbm .0. ficaria melhor tbm
Re: car bugado ;-; -
ReyMysterio - 29.01.2015
pawn Код:
GiveVehicle(playerid,vehicleid, color1, color2)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new Float:x,
Float:y,
Float:z,
Float:angle,
string2[85]
;
if(CreatedVehicle[playerid]) DestroyVehicle(CreatedVehicle[playerid]);
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
new veh = CreateVehicle(vehicleid, x, y, z, angle, color1, color2, -1);
SetVehicleVirtualWorld(veh, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(veh, GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, veh, 0);
CreatedVehicle[playerid] = GetPlayerVehicleID(playerid);
format(string2,sizeof(string2),"{00FF00}» Info « {FFFFFF}Vocк criou o veнculo %s ID: %d", VehicleNames[vehicleid-400],vehicleid);
return SendClientMessage(playerid, -1, string2);
}
return 1;
}
Re: car bugado ;-; -
VinnyScript - 29.01.2015
Vou ver aqui ;-;
Re: car bugado ;-; -
PT - 29.01.2015
pawn Код:
GiveVehicle(playerid,vehicleid, color1, color2)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(CreatedVehicle[playerid])
DestroyVehicle(CreatedVehicle[playerid]);
new Float:x, Float:y, Float:z, Float:angle,string2[85];
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, angle);
CreatedVehicle[playerid] = CreateVehicle(vehicleid, x, y, z, angle, color1, color2, -1);
SetVehicleVirtualWorld(CreatedVehicle[playerid], GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(CreatedVehicle[playerid], GetPlayerInterior(playerid));
PutPlayerInVehicle(playerid, CreatedVehicle[playerid], 0);
format(string2,sizeof(string2),"{00FF00}» Info « {FFFFFF}Vocк criou o veнculo %s ID: %d", VehicleNames[vehicleid-400],vehicleid);
SendClientMessage(playerid, -1, string2);
return 1;
}
return 0;
}