SetVehicleToRespawn(FBIVehicles[0]);
SetVehicleToRespawn(FBIVehicles[1]);
SetVehicleToRespawn(FBIVehicles[2]);
[20:23:56] [debug] #2 0019fe94 in public Audio_OnGameModeInit () at C:\Users\Mеns\Desktop\...\gamemodes\SFRP.pwn:29065 [20:23:56] [debug] #3 native CallLocalFunction () from samp-server.exe [20:23:56] [debug] #2 0019fec8 in public Audio_OnGameModeInit () at C:\Users\...\Desktop\...\gamemodes\SFRP.pwn:29066 [20:23:56] [debug] #3 native CallLocalFunction () from samp-server.exe [20:23:56] [debug] #2 0019fefc in public Audio_OnGameModeInit () at C:\Users\...\Desktop\...\gamemodes\SFRP.pwn:29067 [20:23:56] [debug] #3 native CallLocalFunction () from samp-server.exe
This is most likely caused by trying to respawn a vehicle which has not spawned yet.
Why are you respawning vehicles under GameModeInit ? |