[Suggestion] Sniper Satchel Bug Fix -
][Noname][ - 26.01.2015
There is a known bug when sniper and satchel don't work after some time play
There is a limit in gta and after ~140 streaming players this weapons don't work
fix:
*(unsigned int*)0x5E4253=10000;
I don't know will Kalcor read PM or not, and I write it here
AW: [Suggestion] Sniper Satchel Bug Fix -
BigETI - 26.01.2015
What value is set at that address by default, and why should this address carry {0x10, 0x27, 0x0, 0x0} to fix the issue you've mentioned? And AFAIK the addresses may change after an update.
Re: [Suggestion] Sniper Satchel Bug Fix -
][Noname][ - 26.01.2015
Quote:
What value is set at that address by default
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140
Quote:
And AFAIK the addresses may change after an update
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it's GTA address not samp
Quote:
and why should this address carry
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weapons check this parameter
Re: [Suggestion] Sniper Satchel Bug Fix -
davve95 - 26.01.2015
Nvm, please delete.
Re: [Suggestion] Sniper Satchel Bug Fix -
][Noname][ - 26.01.2015
no, it's dont affect to satchel sync
with this bug when you explode satchel - there is no damage
same with sniper
Re: [Suggestion] Sniper Satchel Bug Fix -
Jefff - 26.01.2015
I confirm, it should be fixed a long time ago
Re: [Suggestion] Sniper Satchel Bug Fix -
T-N-Z - 26.01.2015
Sniper bug is annoying, it seems only way to fix it is to kick player, which is kinda annoying to do all the time for this particular reason.
Re: [Suggestion] Sniper Satchel Bug Fix -
][Noname][ - 25.04.2015
This bug is not fixed in 0.3.7
Why?
Respuesta: [Suggestion] Sniper Satchel Bug Fix -
Malganys - 30.04.2015
Please, fix this!
Re: [Suggestion] Sniper Satchel Bug Fix -
Jefff - 02.05.2015
Quote:
Originally Posted by SPAWN_METAL
This bug is not fixed in 0.3.7
Why?
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Because it is better to add 500 new objects and few skins