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Retexturing Default Logo(s) - Printable Version

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+--- Thread: Retexturing Default Logo(s) (/showthread.php?tid=559831)



Retexturing Default Logo(s) - Zmith - 25.01.2015

I don't actually know if this should be in the /Scripting Help/ section, sorry if that's correct.

Basically I'm mapping a local news company exterior and want to retexture the logo of this building in the screen-shot but I don't exactly know how. I could try find the logo in gta3.img and revamp it but I want it but onto a server with a custom logo for all to see, basically retexturing the building and logo and placing it onto a server.

"DRY - CLEANING" - " NEWS - NEVADA"


Any ideas how?


Re: Retexturing Default Logo(s) - zT KiNgKoNg - 25.01.2015

I would suggest using "MapEdit" by RedFusion, It lets you edit all aspects of the model textures, you'll just have to do the work and find the correct texture slot.


Re: Retexturing Default Logo(s) - Zmith - 25.01.2015

Could you paste a link here?


Re: Retexturing Default Logo(s) - Smileys - 25.01.2015

you could try using SetObjectMaterialText for it.


Re: Retexturing Default Logo(s) - zT KiNgKoNg - 25.01.2015

Quote:
Originally Posted by Zmith
Посмотреть сообщение
Could you paste a link here?
I would paste this Link but frankly you're just being Lazy, I told you the name of the Editor, and who Created it. If you cannot be bothered to do a simple search on the forums or ****** then have fun on your own.


Re: Retexturing Default Logo(s) - Zmith - 25.01.2015

I did search it.. it search results are the current normal map editor I'm using..


Re: Retexturing Default Logo(s) - Sime30 - 25.01.2015

Here you go

https://sampforum.blast.hk/showthread.php?tid=554805


Re: Retexturing Default Logo(s) - Zmith - 04.02.2015

Any solutions?
https://www.youtube.com/watch?v=PxTzmoOt7SY


Re: Retexturing Default Logo(s) - RedFusion - 04.02.2015

Make sure you return 0 properly in all of your OnDialogResponse callbacks found in your other scripts.
Quote:
Returning 0 in this callback will pass the dialog to another script in case no matching code were found in your gamemode's callback.
If that doesn't work, try increasing the MIN_DIALOG_ID value.
It can be found in mapedit/dialog/data.pwn