SA-MP Forums Archive
[HELP] Loading TextDraw - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: [HELP] Loading TextDraw (/showthread.php?tid=559722)



[HELP] Loading TextDraw - LStrike17 - 24.01.2015

Hello everyone, I want to know how to make Loading TextDraw.
Example
Loading: 10%
Loading: 11%
Loading blablblaba%

I want to make in miliseconds to go from 0 to 100 % in 10 seconds.

I hope that someones understands me what I want to make.


Re: [HELP] Loading TextDraw - xAzKingx - 24.01.2015

For each player or just one player? when its triggered


Re: [HELP] Loading TextDraw - LStrike17 - 24.01.2015

for one player, i want to make it in intro when players connect.


Re: [HELP] Loading TextDraw - Schneider - 24.01.2015

pawn Code:
//top of script
new IntroCount[MAX_PLAYERS];
new IntroTimer[MAX_PLAYERS];

//whenever you want to start countdown:
IntroTimer[playerid] = SetTimerEx("IntroCountdown", 100, 1, "u", playerid);
IntroCount[playerid] = 0;

//Somewhere else in script:
forward IntroCountdown(playerid);
public IntroCountdown(playerid)
{
    new str[16];
    IntroCount[playerid]++;
    format(str, sizeof(str), "Loading: %03d%%", IntroCount[playerid]);
    TextDrawHideForPlayer(playerid, textdraw);
    TextDrawSetString(textdraw, str);
    TextDrawShowForPlayer(playerid, textdraw);
    if(IntroCount[playerid] == 100)
    {
        KillTimer(IntroTimer[playerid]);
        //Continue
    }
    return 1;
}