MainMenuTxtdraw[5] = TextDrawCreate(185.000000, 71.000000, "Divoro Life Roleplay");
TextDrawBackgroundColor(MainMenuTxtdraw[5], 255);
TextDrawFont(MainMenuTxtdraw[5], 2);
TextDrawLetterSize(MainMenuTxtdraw[5], 0.550000, 2.600000);
TextDrawColor(MainMenuTxtdraw[5], 8843263);
TextDrawSetOutline(MainMenuTxtdraw[5], 1);
TextDrawSetProportional(MainMenuTxtdraw[5], 1);
MainMenuTxtdraw[1] = TextDrawCreate(159.000000, 83.000000, "-");
TextDrawBackgroundColor(MainMenuTxtdraw[1], 255);
TextDrawFont(MainMenuTxtdraw[1], 2);
TextDrawLetterSize(MainMenuTxtdraw[1], 27.600036, 2.000000);
TextDrawColor(MainMenuTxtdraw[1], -1);
TextDrawSetOutline(MainMenuTxtdraw[1], 0);
TextDrawSetProportional(MainMenuTxtdraw[1], 1);
TextDrawSetShadow(MainMenuTxtdraw[1], 1);
MainMenuTxtdraw[2] = TextDrawCreate(9.000000, 435.000000, "Copyright 2014 - 2015");
TextDrawBackgroundColor(MainMenuTxtdraw[2], 255);
TextDrawFont(MainMenuTxtdraw[2], 1);
TextDrawLetterSize(MainMenuTxtdraw[2], 0.500000, 1.000000);
TextDrawColor(MainMenuTxtdraw[2], -1);
TextDrawSetOutline(MainMenuTxtdraw[2], 0);
TextDrawSetProportional(MainMenuTxtdraw[2], 1);
TextDrawSetShadow(MainMenuTxtdraw[2], 1);
MainMenuTxtdraw[3] = TextDrawCreate(510.000000, 435.000000, "_");
TextDrawBackgroundColor(MainMenuTxtdraw[3], 255);
TextDrawFont(MainMenuTxtdraw[3], 1);
TextDrawLetterSize(MainMenuTxtdraw[3], 0.500000, 1.000000);
TextDrawColor(MainMenuTxtdraw[3], -1);
TextDrawSetOutline(MainMenuTxtdraw[3], 0);
TextDrawSetProportional(MainMenuTxtdraw[3], 1);
TextDrawSetShadow(MainMenuTxtdraw[3], 1);
MainMenuTxtdraw[4] = TextDrawCreate(256.000000, 435.000000, "_");
TextDrawBackgroundColor(MainMenuTxtdraw[4], 255);
TextDrawFont(MainMenuTxtdraw[4], 1);
TextDrawLetterSize(MainMenuTxtdraw[4], 0.500000, 1.000000);
TextDrawColor(MainMenuTxtdraw[4], -1);
TextDrawSetOutline(MainMenuTxtdraw[4], 0);
TextDrawSetProportional(MainMenuTxtdraw[4], 1);
TextDrawSetShadow(MainMenuTxtdraw[4], 1);
TextDrawShowForPlayer(playerid,MainMenuTxtdraw[2]);
TextDrawShowForPlayer(playerid,MainMenuTxtdraw[4]);
TextDrawShowForPlayer(playerid,MainMenuTxtdraw[3]);
TextDrawShowForPlayer(playerid,MainMenuTxtdraw[5]);
TextDrawShowForPlayer(playerid,MainMenuTxtdraw[1]);
TextDrawHideForPlayer(playerid, MainMenuTxtdraw[2]);
TextDrawHideForPlayer(playerid, MainMenuTxtdraw[4]);
TextDrawHideForPlayer(playerid, MainMenuTxtdraw[3]);
TextDrawHideForPlayer(playerid, MainMenuTxtdraw[5]);
TextDrawHideForPlayer(playerid, MainMenuTxtdraw[1]);
new PlayerText:gMyPlayerText[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
That happened with me once, and fixed it by equaling it to INVALID_TEXT_DRAW
pawn Код:
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new PlayerText: MainMenuTxtDraw[5]MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, MainMenuTxtDraw[5]};
new PlayerText: MainMenuTxtDraw[MAX_PLAYERS][5];
public OnGameModeInit()
{
for(new i; i<MAX_PLAYERS; i++)
{
for(new m; m<5; m++)
{
MainMenuTxtDraw[i][m] = PlayerText:INVALID_TEXT_DRAW;
}
}
return 1;
}