see here
house1 = CreatePickup(1273, 2, x,y,z,GetPlayerVirtualWorld(playerid));
please help me
house1 = SetPlayerCheckpoint(playerid, x,y,z);
/*
public OnPlayerEnterCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
return 1;
}
*\
|
PHP код:
|
GetPlayerVirtualWorld(playerid)
house1 = SetPlayerCheckpoint(playerid, x,y,z,GetPlayerVirtualWorld(playerid));
|
its will be this ? this right ?
PHP код:
PHP код:
|
new vw = GetPlayerVirtualWorld(playerid);
house1 = SetPlayerCheckpoint(playerid, x,y,z,vw);
|
PHP код:
|
new house1;
new house2;
CMD:createhouse(playerid, params[])
{
new interior;
if(sscanf(params,"i", interior)) return SendClientMessage(playerid, -1, "/createhouse [1~2]");
if(interior == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
house1 = CreatePickup(1273, 2, x,y,z,GetPlayerVirtualWorld(playerid));
}
else if(interior == 2)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
house2 = CreatePickup(1272, 2, x,y,z,GetPlayerVirtualWorld(playerid));
}
else
{
SendClientMesssage(playerid, -1, "Invaild Interior ID");
}
return 1;
}
if(pickupid == house1)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,271.884979,306.631988,999.148437);
}
else if(pickupid == house2)
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,1527.229980,-11.574499,1002.097106 );
}
CMD:createhouse(playerid, params[])
{
new interior;
if(sscanf(params,"i", interior)) return SendClientMessage(playerid, -1, "/createhouse [1~2]");
if(interior == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
house1 = CreateDynamicCP( x,y,z,CHECKPOINTSIZE,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
}
else if(interior == 2)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
house2 = CreateDynamicCP(x,y,z,CHECKPOINTSIZE,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
}
else
{
SendClientMesssage(playerid, -1, "Invaild Interior ID");
}
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid){
if(checkpointid == house1)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,271.884979,306.631988,999.148437);
}
else if(checkpointid == house2)
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,1527.229980,-11.574499,1002.097106 );
}
return 1;}