[HELP] creating pickup in interiors for exit -
Luca12 - 16.01.2015
Hello. I have the same interior which I use for house and apartments. Know is the problem when I'm in the house oke there is a pickup for exit but when I'm in the apartment there is also pickup for exit but for houses. My question is how can I create pickup to only show for apartments virtual worlds and for houses virtual worlds that way they won't mix up and I can use the same interiors if you know what I mean? Thanks
Re: [HELP] creating pickup in interiors for exit -
Clad - 16.01.2015
Use coordinates
Re: [HELP] creating pickup in interiors for exit -
Luca12 - 16.01.2015
I just said I have know the same pickup for exit which is created I have it in house interior but when I buy apartment I get that the same pickup of house in apartment interior exit but that pickup it should be only for houses virtual worlds
Re: [HELP] creating pickup in interiors for exit -
ATGOggy - 16.01.2015
If you want to change the virtual world of a pickup, use streamer and this function:
PHP код:
CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
Re: [HELP] creating pickup in interiors for exit -
Luca12 - 16.01.2015
That is not what I asking but thanks anyway for replying. I want to use pickup only for houses virtual worlds maybe make a loop that is go through houses virtual worlds and then create pickup
I was try like this but the pickup it should be in house but it isn't
for(new i = 0; i < MAX_HOUSES; i++) houseintexit = CreatePickup(1239,1,2.0607,-3.0557,999.4284,i);
Re: [HELP] creating pickup in interiors for exit -
ATGOggy - 16.01.2015
PHP код:
for(new i=0;i<MAX_HOUSES;i++)
{
if(i==..........) //to make sure it's a house
{
CreatePickup(...............);
}
}
Re: [HELP] creating pickup in interiors for exit -
De4dpOol - 16.01.2015
Maybe by changing the virtual world of each house interior to 1 and the virtual world of each apartment interior to 2 (anything except 1) and than create the pickup using:
pawn Код:
CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
in each virtual world.