Robbery - Printable Version
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Robbery -
cnoopers - 15.01.2015
3D text is not creating and everything is not working. Why?
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
new Text3D:label;
new amount;
amount = 25;
if(hittype == BULLET_HIT_TYPE_OBJECT)
{
if(hitid == robbingobject)
{
Delete3DTextLabel(label);
amount = amount - 1;
new Float:x, Float:y, Float:z;
GetObjectPos(robbingobject, x, y, z);
new string[4];
format(string, sizeof(string), "%i", amount);
label = Create3DTextLabel(string, 0x00FFFFFF, x, y, z, 10.0, 0, 0);
}
}
return 1;
}
Re: Robbery -
Lynn - 16.01.2015
Going on a hunch, but is your object inside a interior?
If so, is the Interior setting the Virtual world when you enter?
Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float

rawDistance, virtualworld, testLOS);
Right now your 3DText is set to VW 0.
Change it to the appropriate VW for it to show correctly.
Re: Robbery -
cnoopers - 16.01.2015
It's VW 0, blueberry shop. Added object right there but nothing happens after shot it.
Re: Robbery -
Vince - 16.01.2015
'label' and 'amount' are local variables which means their values are discarded when the function ends. If you want to keep a variable in memory between function calls use static instead of new.
Logically your current code should create a new label displaying 24 every time the object is shot. Yet that doesn't happen, which tells me there's something wrong on a higher level. Is the object solid? Have you verified that hitid actually contains anything?