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[FilterScript] Damage counter for body parts - Printable Version

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+--- Thread: [FilterScript] Damage counter for body parts (/showthread.php?tid=557893)



Damage counter for body parts - PaulDinam - 15.01.2015

Weapon damage counter

A lot of people have been asking me to post this, so here it is. It is very simple and you can add a lot more features, such as detecting whether the bullet penetrated a player's vest and then display it on /damages.

You can easily implement it on your gamemode with better enhancements but that's just how I think it should look like.

There's one bug which is when a player dies and the damage resets, his "falls" damages increment by 1 due to a samp bug. If you want you to fix that, simply declare that the player has died under the function and when he spawns reset his damages.


Links
Link for pastebin:
http://pastebin.com/j12D1PwP

Video:
https://www.youtube.com/watch?v=5RF-Nxph8f8

You must have ZCMD and SSCANF, otherwise you can change the command structure at your own discretion.




Re: Damage counter for body parts - RayC - 15.01.2015

This is awesome! rep, this could be a good use for medics. +1


Re: Damage counter for body parts - georgian1 - 15.01.2015

Thanks For Sharing This REP+


Re: Damage counter for body parts - BlazeGaming - 16.01.2015

oh it's look like ls-rp

10/10


Respuesta: Damage counter for body parts - fabianlamas33 - 16.01.2015

my respects 1+


Re: Damage counter for body parts - Skully82 - 16.01.2015

Good FS,+rep

rep me back if you want


Re: Damage counter for body parts - AgusZ - 16.01.2015

awesome


Re: Damage counter for body parts - Eonik - 16.01.2015

Awesome! Thank you. +rep


Re: Damage counter for body parts - Team_PRO - 17.01.2015

better if you use textdraw


Re: Damage counter for body parts - PaulDinam - 18.01.2015

Quote:
Originally Posted by Team_PRO
Посмотреть сообщение
better if you use textdraw
Feel free to alter it if you think it's better to use a textdraw.