public OnPlayerSpawn(playerid)
{
if(dead[playerid]==true)
{
new i = gClosestHospital[playerid];
SetPlayerPos(playerid, HospitalSpawns[i][0], HospitalSpawns[i][1], HospitalSpawns[i][2]);
SetPlayerFacingAngle(playerid, HospitalSpawns[i][3]);
SetCameraBehindPlayer(playerid);
}
if(dead[playerid]==false)
{
SetPlayerPos(playerid, 1714.9219,-1948.8318,14.1172);
SetPlayerFacingAngle(playerid, 357.5184);
SetCameraBehindPlayer(playerid);
return 1;
}
return 0;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid, "Wasted", 5000, 2);
SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
dead[playerid] = true;
new Float:dist = FLOAT_INFINITY;
for (new i = 0; i < sizeof(HospitalSpawns); i++)
{
gClosestHospitalDist[playerid] = GetPlayerDistanceFromPoint(playerid, HospitalSpawns[i][0], HospitalSpawns[i][1], HospitalSpawns[i][2]);
if (gClosestHospitalDist[playerid] < dist)
{
dist = gClosestHospitalDist[playerid];
gClosestHospital[playerid] = i;
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(dead[playerid]==false)
{
SetPlayerPos(playerid, 1714.9219,-1948.8318,14.1172);
SetPlayerFacingAngle(playerid, 357.5184);
SetCameraBehindPlayer(playerid);
}
else
{
dead[playerid]=true;
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid, "Wasted", 5000, 2);
SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
dead[playerid] = true;
new Float:dist = FLOAT_INFINITY;
for (new i = 0; i < sizeof(HospitalSpawns); i++)
{
gClosestHospitalDist[playerid] = GetPlayerDistanceFromPoint(playerid, HospitalSpawns[i][0], HospitalSpawns[i][1], HospitalSpawns[i][2]);
if (gClosestHospitalDist[playerid] < dist)
{
dist = gClosestHospitalDist[playerid];
gClosestHospital[playerid] = i;
}
}
new playerskin = GetPlayerSkin(playerid);
new i = gClosestHospital[playerid];
SetSpawnInfo(playerid, 0, playerskin, HospitalSpawns[i][0], HospitalSpawns[i][1], HospitalSpawns[i][2], HospitalSpawns[i][3], 0, 0, 0, 0, 0, 0);
return 1;
}
new weapons[MAX_PLAYERS][13][3];
for(new i=0; i<13;i++)
{
GetPlayerWeaponData(playerid, i, weapons[playerid][i][0], weapons[playerid][i][1]);
}
for(new i=0;i<13;i++)
{
GivePlayerWeapon(playerid, weapons[playerid][i][0], weapons[playerid][i][1]);
}
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