How to SYNC a player? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: How to SYNC a player? (
/showthread.php?tid=556659)
How to SYNC a player? -
Neufox - 11.01.2015
Simple question, how can I synchronize a player, like if a teammate knifes a teammate, then how can I sync the player back?
Re: How to SYNC a player? -
fatlirmorina - 11.01.2015
Depends on what GM you've done, with teams or w/e .
SetPlayerTeam(playerid, 0);
Re: How to SYNC a player? -
Neufox - 11.01.2015
Quote:
Originally Posted by fatlirmorina
Depends on what GM you've done, with teams or w/e .
SetPlayerTeam(playerid, 0);
|
I am only talking about syncing a player, Refreshing a player!!
Re: How to SYNC a player? -
Threshold - 11.01.2015
Your best chance would be to stream them out, then stream them in again. Try changing their virtual worlds and then changing it back.
pawn Код:
new oldworld = GetPlayerVirtualWorld(playerid);
SetPlayerVirtualWorld(playerid, oldworld + 1);
SetPlayerVirtualWorld(playerid, oldworld);
I'm not sure if a timer is required here, but chances are that you may need to set a timer for 1-2 seconds before setting the player's world to its original.
Re: How to SYNC a player? -
Neufox - 11.01.2015
Quote:
Originally Posted by Threshold
Your best chance would be to stream them out, then stream them in again. Try changing their virtual worlds and then changing it back.
pawn Код:
new oldworld = GetPlayerVirtualWorld(playerid); SetPlayerVirtualWorld(playerid, oldworld + 1); SetPlayerVirtualWorld(playerid, oldworld);
I'm not sure if a timer is required here, but chances are that you may need to set a timer for 1-2 seconds before setting the player's world to its original.
|
Will that work when a player is knifed and lying down on ground(samp bug) and can't stand. If i use your code will it make the player to normal state!
Re: How to SYNC a player? -
Threshold - 11.01.2015
I'm pretty sure, yes. Although you might need to add a timer, I'm not sure.