#include <a_samp>
#define T1 0
#define C1 1
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x0000BBAA
new gTeam[MAX_PLAYERS];
new PlantedBomb[MAX_PLAYERS];
public OnGameModeInit()
{
SetGameModeText("Blank Script");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/plantbomb", cmdtext, true, 10) == 0)
{
if(gTeam[playerid] == T1)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216))
if(PlantedBomb[T1] == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!");
if(gTeam[playerid] == C1) return SendClientMessage(playerid,COLOR_RED,"Only the terrorists can plant the bomb!");
PlantedBomb [T1] ++;
GameTextForAll("~r~Bomb has been planted!",3000,5);
SetTimer("Explosion",300000,0);
}
else
{
SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
}
return 1;
}
if (strcmp("/defusebomb", cmdtext, true, 10) == 0)
{
if(gTeam[playerid] == C1)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,213.3134,1825.4974,6.4141))
if(PlantedBomb[T1] == 0) return SendClientMessage(playerid,COLOR_RED,"The bomb is not planted!");
if(gTeam[playerid] == T1) return SendClientMessage(playerid,COLOR_RED,"Only the cops can defuse the bombs, your job is to plant them!");
SendClientMessage(playerid,COLOR_BLUE,"You are defusing a bomg, please wait.");
SetTimer("Defusion",10000,0);
}
else
{
SendClientMessage(playerid,COLOR_RED,"You are not in the place for defusing the bomb!");
}
}
return 0;
}
forward Explosion(playerid);
public Explosion(playerid)
{
GameTextForAll("~r~Bomb exploded",3000,5);
CreateExplosion(212.9239,1820.3402,6.4216,12,20.0);
GivePlayerMoney(playerid,10000);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
return 1;
}
forward Defusion(playerid);
public Defusion(playerid)
{
KillTimer(0);
GameTextForAll("~b~Bomb defused",3000,5);
GivePlayerMoney(playerid,10000);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216))
if(PlantedBomb[T1] == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!");
if(gTeam[playerid] == C1) return SendClientMessage(playerid,COLOR_RED,"Only the terrorists can plant the bomb!");
PlantedBomb [T1] ++;
GameTextForAll("~r~Bomb has been planted!",3000,5);
SetTimer("Explosion",300000,0);
}
else
{
SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
}
if(!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
if(PlantedBomb[T1] == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!");
if(gTeam[playerid] == C1) return SendClientMessage(playerid,COLOR_RED,"Only the terrorists can plant the bomb!");
PlantedBomb [T1] ++;
GameTextForAll("~r~Bomb has been planted!",3000,5);
SetTimer("Explosion",300000,0);
}
You need brackets here:
pawn Код:
Alternatively, this is easier: pawn Код:
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if(!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216))
if(!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
#include <a_samp> #define T1 0 #define C1 1 #define COLOR_RED 0xFF0000AA #define COLOR_BLUE 0x0000BBAA #define SCM new gTeam[MAX_PLAYERS]; new PlantedBomb[MAX_PLAYERS]; public OnGameModeInit() { SetGameModeText("Blank Script"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/plantbomb", cmdtext, true, 10) == 0) { if(IsPlayerInRangeOfPoint(playerid,2.0,212.9239,18 20.3402,6.4216)) if(PlantedBomb[T1] == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!"); if(gTeam[playerid] == C1) return SendClientMessage(playerid,COLOR_RED,"Only the terrorists can plant the bomb!"); PlantedBomb [T1] ++; GameTextForAll("~r~Bomb has been planted!",3000,5); SetTimer("Explosion",300000,0); } if (strcmp("/defusebomb", cmdtext, true, 10) == 0) { if(!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1 820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb"); if(PlantedBomb[T1] == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!"); if(gTeam[playerid] == C1) return SendClientMessage(playerid,COLOR_RED,"Only the terrorists can plant the bomb!"); PlantedBomb [T1] ++; GameTextForAll("~r~Bomb has been planted!",3000,5); SetTimer("Explosion",300000,0); } return 0; } forward Explosion(playerid); public Explosion(playerid) { GameTextForAll("~r~Bomb exploded",3000,5); CreateExplosion(212.9239,1820.3402,6.4216,12,20.0) ; GivePlayerMoney(playerid,10000); SetPlayerScore(playerid, GetPlayerScore(playerid) + 5); return 1; } forward Defusion(playerid); public Defusion(playerid) { KillTimer(0); GameTextForAll("~b~Bomb defused",3000,5); GivePlayerMoney(playerid,10000); SetPlayerScore(playerid, GetPlayerScore(playerid) + 5); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |