ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0);
CMD:clearanimation(playerid)
{
ClearAnimations(playerid);
return 1;
}
ApplyAnimation(playerid,"ped","abseil",3.0,0,1,1,0,1,1);
pawn Код:
pawn Код:
|
D:\sa\filterscripts\slide.pwn(147) : error 017: undefined symbol "shg" D:\sa\filterscripts\slide.pwn(14 : error 017: undefined symbol "destr" |
CMD:clearanimation(playerid)
{
ClearAnimations(playerid,shg);
DestroyObject(r0pes[playerid][destr]);
return 1;
}
DestroyObject(r0pes[playerid][destr]);
forward animss(playerid);
public animss(playerid)
{
for(new shg=0;shg<=players;shg++)
{
DisablePlayerCheckpoint(shg);
SetPVarInt(shg,"roped",0);
ClearAnimations(shg);
for(new destr3=0;destr3<=ropelength;destr3++)
{
DestroyObject(r0pes[shg][destr3]);
}
return 1;
}
CMD:clearanim(playerid)
{
animss(playerid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
if(GetVehicleModel(vehicleid) == chopperid)
{
for(new shg=0;shg<=players;shg++)
{
if(GetPVarInt(shg,"chop_id") == vehicleid && GetPVarInt(shg,"roped") == 1)
{
DisablePlayerCheckpoint(shg);
SetPVarInt(shg,"roped",0);
DisablePlayerCheckpoint(shg);
ClearAnimations(shg);
TogglePlayerControllable(shg,1);
for(new destr3=0;destr3<=ropelength;destr3++)
{
DestroyObject(r0pes[shg][destr3]);
}
}
}
}
return 1;
}
D:\sa\filterscripts\slide.pwn(159) : warning 217: loose indentation D:\sa\filterscripts\slide.pwn(159) : error 029: invalid expression, assumed zero D:\sa\filterscripts\slide.pwn(159) : error 017: undefined symbol "cmd_clearanim" D:\sa\filterscripts\slide.pwn(159) : error 029: invalid expression, assumed zero D:\sa\filterscripts\slide.pwn(159) : fatal error 107: too many error messages on one line |
error 030: compound statement not closed at the end of file (started at line 14 |
for(new shg=0;shg<=players;shg++)
forward animss(playerid);
public animss(playerid)
{
for(new shg=0;shg<=players;shg++)
{
DisablePlayerCheckpoint(shg);
SetPVarInt(shg,"roped",0);
ClearAnimations(shg);
for(new destr3=0;destr3<=ropelength;destr3++)
{
DestroyObject(r0pes[shg][destr3]);
}
return 1;
}
forward animss(playerid);
public animss(playerid)
{
for(new shg = 0; shg <= players; shg++)
{
DisablePlayerCheckpoint(shg);
SetPVarInt(shg, "roped", 0);
ClearAnimations(shg);
for(new destr3 = 0; destr3 <= ropelength; destr3++)
{
DestroyObject(r0pes[shg][destr3]);
}
}
return 1;
}