INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Health",PlayerInfo[playerid][pHealth]);
INI_Int("Armour",PlayerInfo[playerid][pArmour]);
INI_Int("Gun1",PlayerInfo[playerid][pGun1]);
INI_Int("Gun2",PlayerInfo[playerid][pGun2]);
INI_Int("Gun3",PlayerInfo[playerid][pGun3]);
INI_Int("Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_Int("Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_Int("Ammo3",PlayerInfo[playerid][pAmmo3]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Health",PlayerInfo[playerid][pHealth]);
INI_Int("Armour",PlayerInfo[playerid][pArmour]);
INI_Int("Gun1",PlayerInfo[playerid][pGun1]);
INI_Int("Gun2",PlayerInfo[playerid][pGun2]);
INI_Int("Gun3",PlayerInfo[playerid][pGun3]);
INI_Int("Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_Int("Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_Int("Ammo3",PlayerInfo[playerid][pAmmo3]);
If no code samples as you wish to help? take this and read!
https://sampforum.blast.hk/showthread.php?tid=273088 |
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Health",PlayerInfo[playerid][pHealth]);
INI_Int("Armour",PlayerInfo[playerid][pArmour]);
INI_Int("Gun1",PlayerInfo[playerid][pGun1]);
INI_Int("Gun2",PlayerInfo[playerid][pGun2]);
INI_Int("Gun3",PlayerInfo[playerid][pGun3]);
INI_Int("Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_Int("Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_Int("Ammo3",PlayerInfo[playerid][pAmmo3]);
return 1;
}
that code you show is correct!, the problem is something else.
|
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Health",PlayerInfo[playerid][pHealth]);
INI_Int("Armour",PlayerInfo[playerid][pArmour]);
INI_Int("Gun1",PlayerInfo[playerid][pGun1]);
INI_Int("Gun2",PlayerInfo[playerid][pGun2]);
INI_Int("Gun3",PlayerInfo[playerid][pGun3]);
INI_Int("Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_Int("Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_Int("Ammo3",PlayerInfo[playerid][pAmmo3]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Health",PlayerInfo[playerid][pHealth]);
INI_Int("Armour",PlayerInfo[playerid][pArmour]);
INI_Int("Gun1",PlayerInfo[playerid][pGun1]);
INI_Int("Gun2",PlayerInfo[playerid][pGun2]);
INI_Int("Gun3",PlayerInfo[playerid][pGun3]);
INI_Int("Ammo1",PlayerInfo[playerid][pAmmo1]);
INI_Int("Ammo2",PlayerInfo[playerid][pAmmo2]);
INI_Int("Ammo3",PlayerInfo[playerid][pAmmo3]);
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
Gun1 = 0 Gun2 = 24 Gun3 = 26 Ammo1 = 0 Ammo2 = 100 Ammo3 = 100 |
Health = 1 Armour = 1 |
INI_Int("Health",PlayerInfo[playerid][pHealth]); INI_Int("Armour",PlayerInfo[playerid][pArmour]); |
INI_WriteInt(File,"Health",GetPlayerHealth(playeri d,health)); INI_WriteInt(File,"Armour",GetPlayerArmour(playeri d,armour)); |
new Float:health; new Float:armour; |