C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_textdraws.inc(226) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_textdraws.inc(227) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_houses.inc(703) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_policecommands.inc(327) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_commands.inc(1709) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_commands.inc(1710) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(285) : warning 235: public function lacks forward declaration (symbol "OnPlayerFloodControl") C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3033) : warning 209: function "Streamer_OnPlayerEnterCP" should return a value C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3449) : warning 203: symbol is never used: "DMGate" C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3449) : warning 203: symbol is never used: "at" C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3449) : warning 203: symbol is never used: "pFPS" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 11 Warnings. |
#include <a_samp> #include <a_sampdb> #include <mysql> #include <a_http> #include <required/crashdetect> #include <required/streamer> #include <progress> #include <required/zcmd> #include <required/sscanf2> #include <required/explode> #include <required/fuckCleo> #include <required/SII> #include <required/formatex> #include <required/uf> #include <required/fixes> #include <required/acuf> #include <required/OPA> #include <required/dldialog> #include <required/anti_flood> #include <cnr/cnr_defines> #include <cnr/cnr_mysqlFunctions> #include <required/cnr_mysqlresponse> #include <cnr/cnr_robberyCheckpoints> #include <cnr/cnr_anticheat> #include <cnr/cnr_dynamiccps> #include <cnr/cnr_textdraws> #include <cnr/cnr_zones> #include <cnr/cnr_functions> #include <cnr/cnr_houses> #include <cnr/cnr_admincommands> #include <cnr/cnr_policecommands> #include <cnr/cnr_commands> #include <cnr/cnr_jail> #include <cnr/cnr_businesses> #include <cnr/cnr_animations> #include <cnr/cnr_courier> #include <cnr/cnr_courier> #include <cnr/cnr_gangs> #include <cnr/cnr_trucking> #include <cnr/cnr_newMissions> #include <cnr/cnr_toys> #include <cnr/cnr_vehicles> #include <cnr/cnr_dealership> #include <cnr/vehicle_system> #include <cnr/cnr_dialogresponse> #include <cnr/cnr_explosives> #include <cnr/cnr_moneybag> #include <cnr/cnr_roadblocks> #include <cnr/cnr_gates> #include <cnr/cnr_factionzones> #include <cnr/cnr_dmevent> #include <cnr/cnr_medic> #include <cnr/cnr_glassevent> #include <cnr/cnr_profiles> #include <cnr/cnr_vehicleAC> main() { print("\n-----------------------------------"); print("CNRSF (v2.17) PinEvil Loaded"); print("------------------------------------\n"); } public OnGameModeInit() { profileStuff(); connection = mysql_init(LOG_ONLY_ERRORS, 1); mysql_connect("", "", "", "", connection, 1); // Databases //VEHICLEDB = db_open("dbs/Vehicles.db"); HOUSEDB = db_open("dbs/Houses.db"); GATESDB = db_open("dbs/Gates.db"); VEHICLESDB = db_open("dbs/newvehicles.db"); SetGameModeText("Cops and Robbers"); SendRconCommand("mapname San Fierro"); // Skydive Pickup pickup_chute = CreatePickup(371, 1, -1813.0156, 576.6133, 234.8906, 0); // Secret Service Pickup pickup_ss = CreatePickup(371, 1, -1737.6863, 787.3431, 167.6535, 0); // VIP Health Pickup (for all VIPs) pickup_vhealth = CreatePickup(1240, 1, 1208.5283, -6.4214, 1001.3281, 80); // VIP Armour Pickup (for crim/top VIPs) pickup_varmour = CreatePickup(1242, 1, 1217.9944, -6.6420, 1001.3281, 80); // Stop stunt rewards EnableStuntBonusForAll(0); // Use standard CJ anims UsePlayerPedAnims(); // Disable the default interior yellow markers for enter/exit DisableInteriorEnterExits(); // Place robbery checkpoints all around the map placeAllCheckpoints(); // Place the class vehicles all around the map placeAllClassCars(); placeExtraCars(); // Add the custom objects addWorldObjects(); // Textdraws buildTextDraws(); // Houses load_houses(); // Gates load_gates(); // Businesses //load_businesses(); // Vehicles //load_oVehicles(); Load_Vehicles(); // Zones load_zones(); // Flush gangs flushGangs(); // Flush explosives flushExplosiveData(); // Set server weather SetWeather(4); // Timers SetTimer("countMuteTime", 1000, true); SetTimer("countRobTime", 1000, true); SetTimer("highPing", 2000, true); SetTimer("armourCheck", 5000, true); // also caters for DM arena checks SetTimer("checkJetpack", 2000, true); SetTimer("gameTip", 600000, true); SetTimer("vipCheck", 300000, true); SetTimer("Zones_Update", 1000, true); SetTimer("classCheck", 10000, true); SetTimer("autoMoneyBag", 1200000, true); SetTimer("swapMOTD", 300000, true); for(new i = 0; i < MAX_PLAYERS; i++) { Zones[i] = TextDrawCreate(86.000000, 320.000000, "_"); TextDrawBackgroundColor(Zones[i], 255); TextDrawFont(Zones[i], 1); TextDrawLetterSize(Zones[i], 0.300000, 1.200000); TextDrawColor(Zones[i], -1); TextDrawSetOutline(Zones[i], 0); TextDrawSetProportional(Zones[i], 1); TextDrawSetShadow(Zones[i], 1); TextDrawUseBox(Zones[i], 0); TextDrawAlignment(Zones[i], 2); } alog[1] = " "; alog[2] = " "; alog[3] = " "; alog[4] = " "; alog[5] = " "; new motd1[128] = "~y~Welcome to .:WCAR:.", motd2[128] = "~y~If you need help use /ask!", motd3[128] = "~y~Want benefits and much more? check out ~g~/vipfeatures!" ; serverInfo[MOTD1] = motd1; serverInfo[MOTD2] = motd2; serverInfo[MOTD3] = motd3; serverInfo[enableMOTD] = true; SetTimer("swapMOTD", 10000, false); drawGamemodeInitTextdraws(); serverInfo[maxPing] = 1024; serverInfo[kickWarp] = 1; N11 = 11 * 60; gtime = N11 + 59; serverInfo[jailblown] = 0; serverInfo[moneybagid] = 1; serverInfo[rfAnticheat] = 1; serverInfo[abAnticheat] = 0; serverInfo[carAnticheat] = 1; serverInfo[cbAnticheat] = 0; // ANTICBUG DISABLED IF THIS IS SET TO 0 // Set up several player classes AddPlayerClass(25, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 0 = Civilian AddPlayerClass(124, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 1 = Civilian AddPlayerClass(190, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 2 = Civilian AddPlayerClass(191, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 3 = Civilian AddPlayerClass(185, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 4 = Civilian AddPlayerClass(13, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 5 = Civilian AddPlayerClass(18, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 6 = Civilian AddPlayerClass(45, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 7 = Civilian AddPlayerClass(66, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 8 = Civilian AddPlayerClass(106, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 9 = Civilian AddPlayerClass(242, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 10 = Civilian AddPlayerClass(261, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 11 = Civilian AddPlayerClass(271, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 12 = Civilian AddPlayerClass(293, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 13 = Civilian AddPlayerClass(296, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 14 = Civilian AddPlayerClass(12, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 15 = Civilian AddPlayerClass(13, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 16 = Civilian AddPlayerClass(31, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 17 = Civilian AddPlayerClass(41, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 18 = Civilian AddPlayerClass(92, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 19 = Civilian AddPlayerClass(105, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 20 = Civilian AddPlayerClass(106, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 21 = Civilian AddPlayerClass(107, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 22 = Civilian AddPlayerClass(108, -1505.5410, 920.3940, 7.1875, 90, 0, 0, 0, 0, 0, 0); // Class ID 23 = Civilian |
forward OnPlayerFloodControl(playerid, iCount, iTimeSpan);
public OnPlayerFloodControl(playerid, iCount, iTimeSpan)
C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(285) : warning 235: public function lacks forward declaration (symbol "OnPlayerFloodControl")
C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_textdraws.inc(226) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_textdraws.inc(227) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_houses.inc(703) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_policecommands.inc(327) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_commands.inc(1709) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\pawno\include\cnr/cnr_commands.inc(1710) : warning 217: loose indentation C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3033) : warning 209: function "Streamer_OnPlayerEnterCP" should return a value C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3448) : warning 203: symbol is never used: "DMGate" C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3448) : warning 203: symbol is never used: "at" C:\Users\Cody's\Desktop\New folder\gamemodes\CnR.pwn(3448) : warning 203: symbol is never used: "pFPS" |