[Help]Wanted Level Not Load + Score -
astanalol - 08.01.2015
Hello Guys
![Smiley](images/smilies/smile.png)
im Use y_ini
My Problems im off
and my in Data
and wanted
When im Back To Join And Login After That i Dont Have The 2 Score And 6 Wanted Why
im in Server > im goto see in my data i see
why its not load ?
PHP код:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Score",PlayerInfo[playerid][pScore]);
INI_Int("Wanted",PlayerInfo[playerid][pWanted]);
return 1;
}
please help +rep
Re: [Help]Wanted Level Not Load + Score -
SickAttack - 08.01.2015
You have to give the player score with the function on login. Your wanted level is saved in your variable.
Re: [Help]Wanted Level Not Load + Score -
astanalol - 08.01.2015
Quote:
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE" Type your password below to login.","Login","Quit");
}
|
no
ok now what i put ?
Re: [Help]Wanted Level Not Load + Score -
astanalol - 08.01.2015
how to make it in login to load ?
Re: [Help]Wanted Level Not Load + Score -
astanalol - 08.01.2015
where u ?
Re: [Help]Wanted Level Not Load + Score -
nogh445 - 08.01.2015
You need to add these to your login dialog, once the player has correctly typed his password.
pawn Код:
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
Re: [Help]Wanted Level Not Load + Score -
astanalol - 08.01.2015
sorry i want know pKills
And pDeaths
how to get player death and kill ?
![Cheesy](images/smilies/biggrin.png)
i rep u now dude
Re: [Help]Wanted Level Not Load + Score -
astanalol - 08.01.2015
help
Re: [Help]Wanted Level Not Load + Score -
ahmedkoki - 08.01.2015
Post your code OnPlayerConnect
Re: [Help]Wanted Level Not Load + Score -
PowerPC603 - 08.01.2015
Just add the score and wanted functions inside your loading function like this.
Then they are automatically set when the data is loaded and you don't have code spread all over the place that actually belongs together.
pawn Код:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Score",PlayerInfo[playerid][pScore]);
INI_Int("Wanted",PlayerInfo[playerid][pWanted]);
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
return 1;
}