stock CreatePlayerObjectInArea(playerid, objectid, Float:minx, Float:miny, Float:maxx, Float:maxy, rx,ry,rz)
{
CreatePlayerObject(playerid, objectid, float(floatround(random(floatround(maxx-minx))+minx)), float(floatround(random(floatround(maxy-miny))+miny)), float(random(7))+7 ,rx,ry,rz, 200.0);
return 1;
}