C:\Program Files\lvcnrr\gamemodes\LVCNR1.pwn(18365) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Program Files\lvcnrr\gamemodes\LVCNR1.pwn(18426) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Program Files\lvcnrr\gamemodes\LVCNR1.pwn(18487) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Program Files\lvcnrr\gamemodes\LVCNR1.pwn(20070) : warning 203: symbol is never used: "pName" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
dcmd_setadmin(playerid,params[]) { new string[128]; new ID; new cmdreason; if(!IsPlayerName(playerid,"TheOwner")) return SCM(playerid,COLOR_WHITE,"{FF0000}[ERROR]{FFFFFF}You have submitted an invalid command, Type /commands or /cmds to see the server commands"); if(sscanf(params,"ui",ID,cmdreason)) { SendClientMessage(playerid,COLOR_WHITE,""COL_USAGE"[SYNTAX] {FFFFFF}/setadmin [PLAYER_ID] [ADMIN_LEVEL]"); return 1; } if(!IsPlayerConnected(ID)) { format(string,sizeof(string),"{AFAFAF}[Error]: {FFFFFF}Invalid player ID."); SendClientMessage(playerid,COLOR_WHITE,string); return 1; } if(PLAYERLIST_authed[ID] != 1) { format(string,sizeof(string),"{AFAFAF}[Error]: {FFFFFF}This player is not logged in."); SendClientMessage(playerid,COLOR_WHITE,string); return 1; } if(cmdreason > 5) { format(string,sizeof(string),"{AFAFAF}[Error]: {FFFFFF}The max admin level is 5."); SendClientMessage(playerid,COLOR_WHITE,string); return 1; } format(string,sizeof(string),""COL_ADMIN"[ADMIN] {FFFFFF}You have set {AFAFAF}%s(%d){FFFFFF}'s admin level to %d!",PlayerName(ID),ID,cmdreason); SendClientMessage(playerid,COLOR_WHITE,string); format(string,sizeof(string),""COL_ADMIN"[ADMIN] {FFFFFF}%s(%d) has set your admin level to %d!",PlayerName(playerid),playerid,cmdreason); SendClientMessage(ID,COLOR_WHITE,string); format(string,sizeof(string),"%s(%d) has set %s(%d)'s admin level to %d",PlayerName(playerid),playerid,PlayerName(ID),ID,cmdreason); SendALogMessage(string); AdminLevel[ID] =cmdreason; IsAod[ID] =0; SetPlayerToTeamColour(ID); return 1; }
Code:
dcmd_setadmin(playerid,params[]) { new string[128]; new ID; new cmdreason; if(!IsPlayerName(playerid,"TheOwner")) return SCM(playerid,COLOR_WHITE,"{FF0000}[ERROR]{FFFFFF}You have submitted an invalid command, Type /commands or /cmds to see the server commands"); if(sscanf(params,"ui",ID,cmdreason)) { SendClientMessage(playerid,COLOR_WHITE,""COL_USAGE"[SYNTAX] {FFFFFF}/setadmin [PLAYER_ID] [ADMIN_LEVEL]"); return 1; } if(!IsPlayerConnected(ID)) { format(string,sizeof(string),"{AFAFAF}[Error]: {FFFFFF}Invalid player ID."); SendClientMessage(playerid,COLOR_WHITE,string); return 1; } if(PLAYERLIST_authed[ID] != 1) { format(string,sizeof(string),"{AFAFAF}[Error]: {FFFFFF}This player is not logged in."); SendClientMessage(playerid,COLOR_WHITE,string); return 1; } if(cmdreason > 5) { format(string,sizeof(string),"{AFAFAF}[Error]: {FFFFFF}The max admin level is 5."); SendClientMessage(playerid,COLOR_WHITE,string); return 1; } format(string,sizeof(string),""COL_ADMIN"[ADMIN] {FFFFFF}You have set {AFAFAF}%s(%d){FFFFFF}'s admin level to %d!",PlayerName(ID),ID,cmdreason); SendClientMessage(playerid,COLOR_WHITE,string); format(string,sizeof(string),""COL_ADMIN"[ADMIN] {FFFFFF}%s(%d) has set your admin level to %d!",PlayerName(playerid),playerid,cmdreason); SendClientMessage(ID,COLOR_WHITE,string); format(string,sizeof(string),"%s(%d) has set %s(%d)'s admin level to %d",PlayerName(playerid),playerid,PlayerName(ID),ID,cmdreason); SendALogMessage(string); AdminLevel[ID] =cmdreason; IsAod[ID] =0; SetPlayerToTeamColour(ID); return 1; } |
There is no pName in this code? Are you sure this is the right lines in the script or something?
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