if(pFPS[playerid] <= 34) TextDrawSetString(TextdrawPingMFPS[playerid], string); TextDrawColor(TextdrawPingMFPS[playerid], 0xFF0000FF);
if(pFPS[playerid] <= 49) TextDrawSetString(TextdrawPingMFPS[playerid], string); TextDrawColor(TextdrawPingMFPS[playerid], 0xFFFF00FF);
if(pFPS[playerid] >= 50) TextDrawSetString(TextdrawPingMFPS[playerid], string); TextDrawColor(TextdrawPingMFPS[playerid], 0x00FF00FF);
if(pFPS[playerid] <= 39 && pFPS[playerid] >= 1)
{
TextDrawHideForPlayer(playerid, TextdrawPingMFPS[playerid]);
format(string, sizeof(string), "FPS: %d", pFPS[playerid]);
TextDrawSetString(TextdrawPingMFPS[playerid], string);
TextDrawColor(TextdrawPingMFPS[playerid], 0xFF0000FF);
TextDrawShowForPlayer(playerid, TextdrawPingMFPS[playerid]);
}
if(pFPS[playerid] <= 49 && pFPS[playerid] > 39)
{
TextDrawHideForPlayer(playerid, TextdrawPingMFPS[playerid]);
format(string, sizeof(string), "FPS: %d", pFPS[playerid]);
TextDrawSetString(TextdrawPingMFPS[playerid], string);
TextDrawColor(TextdrawPingMFPS[playerid], 0xFFFF00FF);
TextDrawShowForPlayer(playerid, TextdrawPingMFPS[playerid]);
}
if(pFPS[playerid] >= 50)
{
TextDrawHideForPlayer(playerid, TextdrawPingMFPS[playerid]);
format(string, sizeof(string), "FPS: %d", pFPS[playerid]);
TextDrawSetString(TextdrawPingMFPS[playerid], string);
TextDrawColor(TextdrawPingMFPS[playerid], 0x00FF00FF);
TextDrawShowForPlayer(playerid, TextdrawPingMFPS[playerid]);
}
new color, FPS = pFPS[playerid];
if(0 < FPS < 40) color = 0xFF0000FF;
else if(39 < FPS < 50) color = 0xFFFF00FF;
else color = 0x00FF00FF;
format(string, sizeof(string), "FPS: %d", FPS);
TextDrawSetString(TextdrawPingMFPS[playerid], string);
TextDrawColor(TextdrawPingMFPS[playerid], color);
TextDrawShowForPlayer(playerid, TextdrawPingMFPS[playerid]);
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